Media Summary: For those of you who have pre-ordered, I'll get the code in gitlab updated by the end of this week. You're not missing out on much, ... Hello! After a two week break, I am back! And in this episode we update the repeat scrolling mode to use a full metatile instead of ... Tonight's abbreviated stream I started off by explaining why we're loading

Nes Programming 104 Fixing Tile - Detailed Analysis & Overview

For those of you who have pre-ordered, I'll get the code in gitlab updated by the end of this week. You're not missing out on much, ... Hello! After a two week break, I am back! And in this episode we update the repeat scrolling mode to use a full metatile instead of ... Tonight's abbreviated stream I started off by explaining why we're loading Thanks to everyone who attended the stream tonight and for the great conversation about these crazy changes I'm making to try ... NOW WITH FIXED AUDIO! :-) Livestreaming is every Monday and Thursday, 9PM Eastern on Twitch at ... In this video I cover using more detailed

Made this a "short" one, but we worked on extracting the metatiles from the map based on the 8x8 Sorry in advance for my stuffed up, congested voice.) Hello! In this live stream, I got the transition over from scrolling through the ... In this stream, I started the process of moving to use 16 x 16 metatiles from 32 x 32. I made some decent progress in getting the ... It worked?! I mean - of course it worked! In this episode I took the data from the JSON map data and used it to test rendering the ...

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NES Programming #104 - Fixing tile repeating mode
NES Programming #106 - Fixing metatile repeat scrolling
NES Programming #90 - Fixed tile loading in 16x16 metatiles
NES Programming #130 - livestream: Tiles! Tiles!
NES programming #1.1 - Introduction to the NES hardware
Tile Layer Pro NES Rom Hacking Tutorial
NES Programming in C: Episode 2 - Background Tiles
NES Programming #137 - Meta-meta-meta tiles
NES Programming #105 - Smooth sailing... err scrolling
NES Programming #89 - Moving to 16 x 16 metatiles
NES Programming #29 - Rendering the map and exporting the data
NES Programming #46 - Tile loading and attributes are done for now!
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NES Programming #104 - Fixing tile repeating mode

NES Programming #104 - Fixing tile repeating mode

For those of you who have pre-ordered, I'll get the code in gitlab updated by the end of this week. You're not missing out on much, ...

NES Programming #106 - Fixing metatile repeat scrolling

NES Programming #106 - Fixing metatile repeat scrolling

Hello! After a two week break, I am back! And in this episode we update the repeat scrolling mode to use a full metatile instead of ...

NES Programming #90 - Fixed tile loading in 16x16 metatiles

NES Programming #90 - Fixed tile loading in 16x16 metatiles

Tonight's abbreviated stream I started off by explaining why we're loading

NES Programming #130 - livestream: Tiles! Tiles!

NES Programming #130 - livestream: Tiles! Tiles!

Thanks to everyone who attended the stream tonight and for the great conversation about these crazy changes I'm making to try ...

NES programming #1.1 - Introduction to the NES hardware

NES programming #1.1 - Introduction to the NES hardware

NOW WITH FIXED AUDIO! :-) Livestreaming is every Monday and Thursday, 9PM Eastern on Twitch at ...

Tile Layer Pro NES Rom Hacking Tutorial

Tile Layer Pro NES Rom Hacking Tutorial

TLP: http://info.sonicretro.org/images/a/a6/TLP_v1.1.7z.

NES Programming in C: Episode 2 - Background Tiles

NES Programming in C: Episode 2 - Background Tiles

In this video I cover using more detailed

NES Programming #137 - Meta-meta-meta tiles

NES Programming #137 - Meta-meta-meta tiles

Made this a "short" one, but we worked on extracting the metatiles from the map based on the 8x8

NES Programming #105 - Smooth sailing... err scrolling

NES Programming #105 - Smooth sailing... err scrolling

Sorry in advance for my stuffed up, congested voice.) Hello! In this live stream, I got the transition over from scrolling through the ...

NES Programming #89 - Moving to 16 x 16 metatiles

NES Programming #89 - Moving to 16 x 16 metatiles

In this stream, I started the process of moving to use 16 x 16 metatiles from 32 x 32. I made some decent progress in getting the ...

NES Programming #29 - Rendering the map and exporting the data

NES Programming #29 - Rendering the map and exporting the data

It worked?! I mean - of course it worked! In this episode I took the data from the JSON map data and used it to test rendering the ...

NES Programming #46 - Tile loading and attributes are done for now!

NES Programming #46 - Tile loading and attributes are done for now!

I finally got the

NES Programming #79 - Sprite tile format conversion

NES Programming #79 - Sprite tile format conversion

In this stream, I converted our sprite