Media Summary: Tonight's abbreviated stream I started off by explaining why we're loading Hello! After a two week break, I am back! And in this episode we update the repeat scrolling mode to use a full metatile instead of ... In this stream, I started the process of moving to use 16 x 16 metatiles from 32 x 32. I made some decent progress in getting the ...
Nes Programming 90 Fixed Tile - Detailed Analysis & Overview
Tonight's abbreviated stream I started off by explaining why we're loading Hello! After a two week break, I am back! And in this episode we update the repeat scrolling mode to use a full metatile instead of ... In this stream, I started the process of moving to use 16 x 16 metatiles from 32 x 32. I made some decent progress in getting the ... After a marathon stream, got the metatiles loading properly with their palettes and that In this episode, I finally got the player background collision working like it was with the 32x32 metatiles. This episode, like many ... In this episode, we looked out how we would be mapping the metatiles to the appropriate corresponding
In this stream, I removed the status bar and discovered that doing so revealed the ugly attribute change artifacts that we had no ... Made this a "short" one, but we worked on extracting the metatiles from the map based on the 8x8 For those of you who have pre-ordered, I'll get the code in gitlab updated by the end of this week. You're not missing out on much, ... Thanks to everyone who attended the stream tonight and for the great conversation about these crazy changes I'm making to try ... This is a tutorial for how to program the In this episode, I got the MMC3 banks swapped properly to show our game sprites, but it's still not 100% clear why. I'll play around ...
In this stream, I worked on getting the map scrolling in the asset tool and then loading the metatiles from the map JSON metadata, ...