Media Summary: Made this a "short" one, but we worked on extracting the metatiles from the map based on the 8x8 tile sets. We were even able to ... Hello! In this episode, I continued the process of fixing how we work with metatiles by writing the code that actually takes the ... In this stream, I worked on getting the map scrolling in the asset tool and then loading the metatiles from the map JSON metadata, ...
Nes Programming 137 Meta Meta - Detailed Analysis & Overview
Made this a "short" one, but we worked on extracting the metatiles from the map based on the 8x8 tile sets. We were even able to ... Hello! In this episode, I continued the process of fixing how we work with metatiles by writing the code that actually takes the ... In this stream, I worked on getting the map scrolling in the asset tool and then loading the metatiles from the map JSON metadata, ... In this stream, I added the ability to create and export metatiles from 32x32 PNG files. This isn't all that different than how we did it ... Buttons don't work. Platforms seem to disappear. Sarah doesn't stand a chance! If you would like to support this channel, here is a ... In this episode, we looked out how we would be mapping the metatiles to the appropriate corresponding tiles and mdtaUK had a ...
After a marathon stream, got the metatiles loading properly with their palettes and that fixed the weird issue with the enemies ... In this stream, I started the process of moving to use 16 x 16 metatiles from 32 x 32. I made some decent progress in getting the ... In this episode I worked on moving the metatile loading out of being specifically map driven into ... Follow me on Twitter: ▻ Store Website: ▻Want to know where to find the soldering ... Basic sprite and tilemap for the Nintendo 8-bit console. Hello! In this episode we wrapped up the metatile generation code so that it actually outputs properly for the