Media Summary: Made this a "short" one, but we worked on extracting the metatiles from the map based on the 8x8 tile sets. We were even able to ... Hello! In this episode, I continued the process of fixing how we work with metatiles by writing the code that actually takes the ... In this stream, I worked on getting the map scrolling in the asset tool and then loading the metatiles from the map JSON metadata, ...

Nes Programming 137 Meta Meta - Detailed Analysis & Overview

Made this a "short" one, but we worked on extracting the metatiles from the map based on the 8x8 tile sets. We were even able to ... Hello! In this episode, I continued the process of fixing how we work with metatiles by writing the code that actually takes the ... In this stream, I worked on getting the map scrolling in the asset tool and then loading the metatiles from the map JSON metadata, ... In this stream, I added the ability to create and export metatiles from 32x32 PNG files. This isn't all that different than how we did it ... Buttons don't work. Platforms seem to disappear. Sarah doesn't stand a chance! If you would like to support this channel, here is a ... In this episode, we looked out how we would be mapping the metatiles to the appropriate corresponding tiles and mdtaUK had a ...

After a marathon stream, got the metatiles loading properly with their palettes and that fixed the weird issue with the enemies ... In this stream, I started the process of moving to use 16 x 16 metatiles from 32 x 32. I made some decent progress in getting the ... In this episode I worked on moving the metatile loading out of being specifically map driven into ... Follow me on Twitter: ▻ Store Website: ▻Want to know where to find the soldering ... Basic sprite and tilemap for the Nintendo 8-bit console. Hello! In this episode we wrapped up the metatile generation code so that it actually outputs properly for the

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NES Programming #137 - Meta-meta-meta tiles
Programming the NES - Everything you need to know
NES Programming #138 - Continuing the metatile building process
NES Programming #31 - Properly loading metatiles from the map
NES Programming #19 - Creating and exporting metatiles
Why is Platforming so Difficult in The Terminator for NES? - Behind the Code
NES Programming #142 - These tiles are so meta
NES Programming #91 - Metatiles = solved
NES Programming #89 - Moving to 16 x 16 metatiles
NES Programming #102 - Project metatiles vs map metatiles
Converting NES/Famicom Games to English! Non Destructive!!
Nes programming
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NES Programming #137 - Meta-meta-meta tiles

NES Programming #137 - Meta-meta-meta tiles

Made this a "short" one, but we worked on extracting the metatiles from the map based on the 8x8 tile sets. We were even able to ...

Programming the NES - Everything you need to know

Programming the NES - Everything you need to know

This is a tutorial for how to

NES Programming #138 - Continuing the metatile building process

NES Programming #138 - Continuing the metatile building process

Hello! In this episode, I continued the process of fixing how we work with metatiles by writing the code that actually takes the ...

NES Programming #31 - Properly loading metatiles from the map

NES Programming #31 - Properly loading metatiles from the map

In this stream, I worked on getting the map scrolling in the asset tool and then loading the metatiles from the map JSON metadata, ...

NES Programming #19 - Creating and exporting metatiles

NES Programming #19 - Creating and exporting metatiles

In this stream, I added the ability to create and export metatiles from 32x32 PNG files. This isn't all that different than how we did it ...

Why is Platforming so Difficult in The Terminator for NES? - Behind the Code

Why is Platforming so Difficult in The Terminator for NES? - Behind the Code

Buttons don't work. Platforms seem to disappear. Sarah doesn't stand a chance! If you would like to support this channel, here is a ...

NES Programming #142 - These tiles are so meta

NES Programming #142 - These tiles are so meta

In this episode, we looked out how we would be mapping the metatiles to the appropriate corresponding tiles and mdtaUK had a ...

NES Programming #91 - Metatiles = solved

NES Programming #91 - Metatiles = solved

After a marathon stream, got the metatiles loading properly with their palettes and that fixed the weird issue with the enemies ...

NES Programming #89 - Moving to 16 x 16 metatiles

NES Programming #89 - Moving to 16 x 16 metatiles

In this stream, I started the process of moving to use 16 x 16 metatiles from 32 x 32. I made some decent progress in getting the ...

NES Programming #102 - Project metatiles vs map metatiles

NES Programming #102 - Project metatiles vs map metatiles

https://celisphere.itch.io/cerulean In this episode I worked on moving the metatile loading out of being specifically map driven into ...

Converting NES/Famicom Games to English! Non Destructive!!

Converting NES/Famicom Games to English! Non Destructive!!

Follow me on Twitter: https://twitter.com/Voultar ▻ Store Website: https://voultar.com ▻Want to know where to find the soldering ...

Nes programming

Nes programming

Basic sprite and tilemap for the Nintendo 8-bit console.

NES Programming #141 - Wrapping metatile generation with a neat-ish bow

NES Programming #141 - Wrapping metatile generation with a neat-ish bow

Hello! In this episode we wrapped up the metatile generation code so that it actually outputs properly for the