Media Summary: The first of what is planned to be a weekly series of short videos about specific Continuing to enhance the collision shape Tonight I will continue where I left off last week with visualizing the probes that agents use to see in front of them. For those who ...

Mythruna Monday Debug Settings - Detailed Analysis & Overview

The first of what is planned to be a weekly series of short videos about specific Continuing to enhance the collision shape Tonight I will continue where I left off last week with visualizing the probes that agents use to see in front of them. For those who ... We'll either be expanding the activities we started implementing last week or Converting the prototype "path code" to real code in the game engine. Fixing little left-over things as we go and making sure to ... The new AI is integrated into the engine but now we need to build behaviors and configure it. I've got it

Tonight I will be checking off the last items for the late "birthday release" to get it ready for cutting. 0:00 Introduction 0:22 Property ... Tonight I will start hooking up sound effects to in-game objects... with a brief trip through some object scripting to Tonight I will continue hooking up sounds to the in-game objects... along with some background on how the world is divided up ...

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Mythruna Monday - Debug Settings
Mythruna - "Collision Debugging" Live Stream
Mythruna - "GOAP Integration and Debugging" Live Stream
Mythruna - "Collision Debugging pt 2" Live Stream
Mythruna - "AI Probe Debugging" Coding Live Stream
Mythruna - More configuring in-game AI
Mythruna - Finalizing Pathing Code
Mythruna - Configuring in-game AI
Mythruna Monday - Maps and World Generation
Mythruna - Coding - Release punch list
Mythruna - Coding - More sound
Mythruna - Coding - Positional sound
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Mythruna Monday - Debug Settings

Mythruna Monday - Debug Settings

The first of what is planned to be a weekly series of short videos about specific

Mythruna - "Collision Debugging" Live Stream

Mythruna - "Collision Debugging" Live Stream

Enhancing the collision shape

Mythruna - "GOAP Integration and Debugging" Live Stream

Mythruna - "GOAP Integration and Debugging" Live Stream

Trying to come up with good ways to

Mythruna - "Collision Debugging pt 2" Live Stream

Mythruna - "Collision Debugging pt 2" Live Stream

Continuing to enhance the collision shape

Mythruna - "AI Probe Debugging" Coding Live Stream

Mythruna - "AI Probe Debugging" Coding Live Stream

Tonight I will continue where I left off last week with visualizing the probes that agents use to see in front of them. For those who ...

Mythruna - More configuring in-game AI

Mythruna - More configuring in-game AI

We'll either be expanding the activities we started implementing last week or

Mythruna - Finalizing Pathing Code

Mythruna - Finalizing Pathing Code

Converting the prototype "path code" to real code in the game engine. Fixing little left-over things as we go and making sure to ...

Mythruna - Configuring in-game AI

Mythruna - Configuring in-game AI

The new AI is integrated into the engine but now we need to build behaviors and configure it. I've got it

Mythruna Monday - Maps and World Generation

Mythruna Monday - Maps and World Generation

In this slightly longer

Mythruna - Coding - Release punch list

Mythruna - Coding - Release punch list

Tonight I will be checking off the last items for the late "birthday release" to get it ready for cutting. 0:00 Introduction 0:22 Property ...

Mythruna - Coding - More sound

Mythruna - Coding - More sound

Tonight I will start hooking up sound effects to in-game objects... with a brief trip through some object scripting to

Mythruna - Coding - Positional sound

Mythruna - Coding - Positional sound

Tonight I will continue hooking up sounds to the in-game objects... along with some background on how the world is divided up ...

how to use debug mode

how to use debug mode

shorts.