Media Summary: Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ... We'll either be expanding the activities we started implementing last week or debugging path finding problems... which seems to ... The new AI is integrated into the engine but now we need to build behaviors and configure it. I've got it setup so that we can ...

Mythruna Coding Positional Sound - Detailed Analysis & Overview

Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ... We'll either be expanding the activities we started implementing last week or debugging path finding problems... which seems to ... The new AI is integrated into the engine but now we need to build behaviors and configure it. I've got it setup so that we can ... Enhancing the collision shape debug views to try to track down some static object collision problems. Download a test build of the ... A continuation in the development of this 3D web environment concept. Enjoy the process and learn something in  ... Hello there. In this video I cover my process creating

(Note an hour earlier tonight) Part 4 of this continuing series, we will expand the dungeons to be more than one level and add ...

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Mythruna - Coding - Positional sound
Mythruna - Coding - Finishing positional sound
Mythruna - Coding - More sound
Mythruna - Coding - Music and sound
Mythruna - "Random Numbers and Town Placement" Coding Live Stream
Mythruna - More configuring in-game AI
Mythruna - Configuring in-game AI
Mythruna - "Collision Debugging" Live Stream
Threejs: Using Positional audio, CSS3D and Video texture_web devlog 7
Coding Adventure: Analyzing Audio
Sound effects, audio buses and positional audio - Far Star Game Devlog #13
Mythruna - "Multi-level Random Dungeons" Coding Live Stream
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Mythruna - Coding - Positional sound

Mythruna - Coding - Positional sound

Tonight I will continue hooking up

Mythruna - Coding - Finishing positional sound

Mythruna - Coding - Finishing positional sound

Tonight I will continue hooking up

Mythruna - Coding - More sound

Mythruna - Coding - More sound

Tonight I will start hooking up

Mythruna - Coding - Music and sound

Mythruna - Coding - Music and sound

Tonight I will start hooking up

Mythruna - "Random Numbers and Town Placement" Coding Live Stream

Mythruna - "Random Numbers and Town Placement" Coding Live Stream

Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ...

Mythruna - More configuring in-game AI

Mythruna - More configuring in-game AI

We'll either be expanding the activities we started implementing last week or debugging path finding problems... which seems to ...

Mythruna - Configuring in-game AI

Mythruna - Configuring in-game AI

The new AI is integrated into the engine but now we need to build behaviors and configure it. I've got it setup so that we can ...

Mythruna - "Collision Debugging" Live Stream

Mythruna - "Collision Debugging" Live Stream

Enhancing the collision shape debug views to try to track down some static object collision problems. Download a test build of the ...

Threejs: Using Positional audio, CSS3D and Video texture_web devlog 7

Threejs: Using Positional audio, CSS3D and Video texture_web devlog 7

A continuation in the development of this 3D web environment concept. Enjoy the process and learn something in #threejs ...

Coding Adventure: Analyzing Audio

Coding Adventure: Analyzing Audio

Let's have some fun messing about with

Sound effects, audio buses and positional audio - Far Star Game Devlog #13

Sound effects, audio buses and positional audio - Far Star Game Devlog #13

Hello there. In this video I cover my process creating

Mythruna - "Multi-level Random Dungeons" Coding Live Stream

Mythruna - "Multi-level Random Dungeons" Coding Live Stream

(Note an hour earlier tonight) Part 4 of this continuing series, we will expand the dungeons to be more than one level and add ...

Crysis - 3D positional audio using OpenAL Soft 1.22.2

Crysis - 3D positional audio using OpenAL Soft 1.22.2

Super short demo showing