Media Summary: Continuing to finish up the AI refactoring, tonight we'll be looking at porting the rest of the settlement management stuff we worked ... A quick video just to show a sample of auto-generated The new AI is integrated into the engine but now we need to build behaviors and configure it. I've got it setup so that we can ...

Mythruna Finalizing Pathing Code - Detailed Analysis & Overview

Continuing to finish up the AI refactoring, tonight we'll be looking at porting the rest of the settlement management stuff we worked ... A quick video just to show a sample of auto-generated The new AI is integrated into the engine but now we need to build behaviors and configure it. I've got it setup so that we can ... We'll either be expanding the activities we started implementing last week or debugging After some setbacks this past week, continuing where we left off last week and trying to Enhancing the collision shape debug views to try to track down some static object collision problems. Download a test build of the ...

Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ... Tonight I will continue hooking up sounds to the in-game objects... along with some background on how the world is divided up ... In this continuing series, I will start adding some test Just a quick video to show that the wedge collision shapes are finally working. For those who asked, here are some pertinent ...

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Mythruna - Finalizing Pathing Code
Mythruna - Finalizing AI - Settlements
Mythruna - "Path Following - MORE Finish the Physics Control" Live Stream
Mythruna - Auto-generated wide paths.
Mythruna - Configuring in-game AI
Mythruna - More configuring in-game AI
Mythruna - "Final Town Placement?" Coding Live Stream
Mythruna - "Collision Debugging" Live Stream
Mythruna - "Random Numbers and Town Placement" Coding Live Stream
Mythruna - Coding - Positional sound
Mythruna - "Random Dungeons pt 3" Coding Live Stream
Mythruna Quick Update - Wedge Physics
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Mythruna - Finalizing Pathing Code

Mythruna - Finalizing Pathing Code

Converting the prototype "

Mythruna - Finalizing AI - Settlements

Mythruna - Finalizing AI - Settlements

Continuing to finish up the AI refactoring, tonight we'll be looking at porting the rest of the settlement management stuff we worked ...

Mythruna - "Path Following - MORE Finish the Physics Control" Live Stream

Mythruna - "Path Following - MORE Finish the Physics Control" Live Stream

Continue building the "real

Mythruna - Auto-generated wide paths.

Mythruna - Auto-generated wide paths.

A quick video just to show a sample of auto-generated

Mythruna - Configuring in-game AI

Mythruna - Configuring in-game AI

The new AI is integrated into the engine but now we need to build behaviors and configure it. I've got it setup so that we can ...

Mythruna - More configuring in-game AI

Mythruna - More configuring in-game AI

We'll either be expanding the activities we started implementing last week or debugging

Mythruna - "Final Town Placement?" Coding Live Stream

Mythruna - "Final Town Placement?" Coding Live Stream

After some setbacks this past week, continuing where we left off last week and trying to

Mythruna - "Collision Debugging" Live Stream

Mythruna - "Collision Debugging" Live Stream

Enhancing the collision shape debug views to try to track down some static object collision problems. Download a test build of the ...

Mythruna - "Random Numbers and Town Placement" Coding Live Stream

Mythruna - "Random Numbers and Town Placement" Coding Live Stream

Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ...

Mythruna - Coding - Positional sound

Mythruna - Coding - Positional sound

Tonight I will continue hooking up sounds to the in-game objects... along with some background on how the world is divided up ...

Mythruna - "Random Dungeons pt 3" Coding Live Stream

Mythruna - "Random Dungeons pt 3" Coding Live Stream

In this continuing series, I will start adding some test

Mythruna Quick Update - Wedge Physics

Mythruna Quick Update - Wedge Physics

Just a quick video to show that the wedge collision shapes are finally working. For those who asked, here are some pertinent ...

Mythruna Physics - Progress

Mythruna Physics - Progress

An update to the progress of