Media Summary: Continuing to finish up the AI refactoring, tonight we'll be looking at porting the rest of the settlement management stuff we worked ... A quick video just to show a sample of auto-generated The new AI is integrated into the engine but now we need to build behaviors and configure it. I've got it setup so that we can ...
Mythruna Finalizing Pathing Code - Detailed Analysis & Overview
Continuing to finish up the AI refactoring, tonight we'll be looking at porting the rest of the settlement management stuff we worked ... A quick video just to show a sample of auto-generated The new AI is integrated into the engine but now we need to build behaviors and configure it. I've got it setup so that we can ... We'll either be expanding the activities we started implementing last week or debugging After some setbacks this past week, continuing where we left off last week and trying to Enhancing the collision shape debug views to try to track down some static object collision problems. Download a test build of the ...
Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ... Tonight I will continue hooking up sounds to the in-game objects... along with some background on how the world is divided up ... In this continuing series, I will start adding some test Just a quick video to show that the wedge collision shapes are finally working. For those who asked, here are some pertinent ...