Media Summary: Extending last week's MOB type specific stuff to have 3D Continuing last week's stream that got cut off: MOB type specific stuff to have 3D This is a walkthrough of the semi-public 10 year anniversary release (10 years since the last public release). Contact me here (in ...
Mythruna Auto Generated Wide Paths - Detailed Analysis & Overview
Extending last week's MOB type specific stuff to have 3D Continuing last week's stream that got cut off: MOB type specific stuff to have 3D This is a walkthrough of the semi-public 10 year anniversary release (10 years since the last public release). Contact me here (in ... Continuing to finish up the AI refactoring, tonight we'll be looking at porting the rest of the settlement management stuff we worked ... Continue building the "real code" from the prototype, we'll be trying to nail down the final physics controller. For those who asked, ... Where we explore the world and I ramble about progress and upcoming releases for 24 minutes. I'm sure I've left gaps in the ...