Media Summary: After some setbacks this past week, continuing where we left off Going to start building the data needed for Catching everyone up on roads and cities and then continuing with

Mythruna Final Town Placement Coding - Detailed Analysis & Overview

After some setbacks this past week, continuing where we left off Going to start building the data needed for Catching everyone up on roads and cities and then continuing with On this day-late live steam, I'll be continuing the river development. Hopefully this will get us close enough to a conclusion that ... (Note an hour earlier tonight) Part 4 of this continuing series, we will expand the dungeons to be more than one level and add ... Continuing to finish up the AI refactoring, tonight we'll be looking at porting the rest of the settlement management stuff we worked ...

Enhancing the collision shape debug views to try to track down some static object collision problems. Download a test build of the ... We'll either be expanding the activities we started implementing Just a quick video to show the movement-based animations integrated into the main It has A LOT of potential.. this is an interesting game thats VERY early in development, its supposed to be a randomly generated ...

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Mythruna - "Final Town Placement?" Coding Live Stream
Mythruna - "Random Numbers and Town Placement" Coding Live Stream
Mythruna - "More Town Placement" Coding Live Stream
Mythruna - "Roads and Towns" Coding Live Stream
Mythruna - "Final(?) Rivers" Coding Live Stream
Mythruna - "Multi-level Random Dungeons" Coding Live Stream
Mythruna - Finalizing AI - Settlements
Mythruna - "Collision Debugging" Live Stream
Mythruna - More configuring in-game AI
Mythruna Monday - Maps and World Generation
Mythruna-Girl Walking
Mythruna - What is it?
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Mythruna - "Final Town Placement?" Coding Live Stream

Mythruna - "Final Town Placement?" Coding Live Stream

After some setbacks this past week, continuing where we left off

Mythruna - "Random Numbers and Town Placement" Coding Live Stream

Mythruna - "Random Numbers and Town Placement" Coding Live Stream

Going to start building the data needed for

Mythruna - "More Town Placement" Coding Live Stream

Mythruna - "More Town Placement" Coding Live Stream

Continuing the

Mythruna - "Roads and Towns" Coding Live Stream

Mythruna - "Roads and Towns" Coding Live Stream

Catching everyone up on roads and cities and then continuing with

Mythruna - "Final(?) Rivers" Coding Live Stream

Mythruna - "Final(?) Rivers" Coding Live Stream

On this day-late live steam, I'll be continuing the river development. Hopefully this will get us close enough to a conclusion that ...

Mythruna - "Multi-level Random Dungeons" Coding Live Stream

Mythruna - "Multi-level Random Dungeons" Coding Live Stream

(Note an hour earlier tonight) Part 4 of this continuing series, we will expand the dungeons to be more than one level and add ...

Mythruna - Finalizing AI - Settlements

Mythruna - Finalizing AI - Settlements

Continuing to finish up the AI refactoring, tonight we'll be looking at porting the rest of the settlement management stuff we worked ...

Mythruna - "Collision Debugging" Live Stream

Mythruna - "Collision Debugging" Live Stream

Enhancing the collision shape debug views to try to track down some static object collision problems. Download a test build of the ...

Mythruna - More configuring in-game AI

Mythruna - More configuring in-game AI

We'll either be expanding the activities we started implementing

Mythruna Monday - Maps and World Generation

Mythruna Monday - Maps and World Generation

In this slightly longer

Mythruna-Girl Walking

Mythruna-Girl Walking

Just a quick video to show the movement-based animations integrated into the main

Mythruna - What is it?

Mythruna - What is it?

It has A LOT of potential.. this is an interesting game thats VERY early in development, its supposed to be a randomly generated ...

Mythruna Physics - Progress

Mythruna Physics - Progress

An update to the progress of