Media Summary: After some setbacks this past week, continuing where we left off Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ... Enhancing the collision shape debug views to try to track down some static object collision problems. Download a test build of the ...

Mythruna Final Rivers Coding Live - Detailed Analysis & Overview

After some setbacks this past week, continuing where we left off Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ... Enhancing the collision shape debug views to try to track down some static object collision problems. Download a test build of the ... (Note an hour earlier tonight) Part 4 of this continuing series, we will expand the dungeons to be more than one level and add ... In this continuing series, I will start adding some test Tonight I will continue hooking up sounds to the in-game objects. Need to really get it done this time since the next release is ...

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Mythruna - "Final(?) Rivers" Coding Live Stream
Mythruna - "More Rivers" Coding Live Stream
Mythruna - "Rivers" Coding Live Stream
Mythruna - "Final Town Placement?" Coding Live Stream
Mythruna - "Lakes and Ponds" Coding Live Stream
Mythruna - "Random Numbers and Town Placement" Coding Live Stream
Mythruna - "Collision Debugging" Live Stream
Mythruna - "Multi-level Random Dungeons" Coding Live Stream
Mythruna - "Random Dungeons pt 3" Coding Live Stream
Mythruna - Coding - Finishing positional sound
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Mythruna - "Final(?) Rivers" Coding Live Stream

Mythruna - "Final(?) Rivers" Coding Live Stream

On this day-late

Mythruna - "More Rivers" Coding Live Stream

Mythruna - "More Rivers" Coding Live Stream

On tonight's

Mythruna - "Rivers" Coding Live Stream

Mythruna - "Rivers" Coding Live Stream

On tonight's

Mythruna - "Final Town Placement?" Coding Live Stream

Mythruna - "Final Town Placement?" Coding Live Stream

After some setbacks this past week, continuing where we left off

Mythruna - "Lakes and Ponds" Coding Live Stream

Mythruna - "Lakes and Ponds" Coding Live Stream

Continuing on the

Mythruna - "Random Numbers and Town Placement" Coding Live Stream

Mythruna - "Random Numbers and Town Placement" Coding Live Stream

Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ...

Mythruna - "Collision Debugging" Live Stream

Mythruna - "Collision Debugging" Live Stream

Enhancing the collision shape debug views to try to track down some static object collision problems. Download a test build of the ...

Mythruna - "Multi-level Random Dungeons" Coding Live Stream

Mythruna - "Multi-level Random Dungeons" Coding Live Stream

(Note an hour earlier tonight) Part 4 of this continuing series, we will expand the dungeons to be more than one level and add ...

Mythruna - "Random Dungeons pt 3" Coding Live Stream

Mythruna - "Random Dungeons pt 3" Coding Live Stream

In this continuing series, I will start adding some test

Mythruna - Coding - Finishing positional sound

Mythruna - Coding - Finishing positional sound

Tonight I will continue hooking up sounds to the in-game objects. Need to really get it done this time since the next release is ...