Media Summary: Continuing from last week: Trying to come up with good ways to The first of what is planned to be a weekly series of short videos about specific Continuing to enhance the collision shape

Mythruna Goap Integration And Debugging - Detailed Analysis & Overview

Continuing from last week: Trying to come up with good ways to The first of what is planned to be a weekly series of short videos about specific Continuing to enhance the collision shape Tonight I will continue hooking up sounds to the in-game objects. Need to really get it done this time since the next release is ... In this 2015 GDC talk, AI Programmers Chris Conway, Peter Higley and Eric Jacopin revisit the Tonight I'm going to point a profiler at the standalone server app to see why it takes so much CPU at idle. If that goes quickly then I ...

Photo Gallery

Mythruna - "GOAP Integration and Debugging" Live Stream
Mythruna - "GOAP Integration pt 2" Live Stream
Mythruna Monday - Debug Settings
Mythruna - "Collision Debugging" Live Stream
Mythruna - "Collision Debugging pt 2" Live Stream
Mythruna - Configuring in-game AI
Mythruna - Coding - Finishing positional sound
Goal-Oriented Action Planning: Ten Years of AI Programming
Mythruna - Coding - Profiling the server
View Detailed Profile
Mythruna - "GOAP Integration and Debugging" Live Stream

Mythruna - "GOAP Integration and Debugging" Live Stream

Trying to come up with good ways to

Mythruna - "GOAP Integration pt 2" Live Stream

Mythruna - "GOAP Integration pt 2" Live Stream

Continuing from last week: Trying to come up with good ways to

Mythruna Monday - Debug Settings

Mythruna Monday - Debug Settings

The first of what is planned to be a weekly series of short videos about specific

Mythruna - "Collision Debugging" Live Stream

Mythruna - "Collision Debugging" Live Stream

Enhancing the collision shape

Mythruna - "Collision Debugging pt 2" Live Stream

Mythruna - "Collision Debugging pt 2" Live Stream

Continuing to enhance the collision shape

Mythruna - Configuring in-game AI

Mythruna - Configuring in-game AI

The new AI is

Mythruna - Coding - Finishing positional sound

Mythruna - Coding - Finishing positional sound

Tonight I will continue hooking up sounds to the in-game objects. Need to really get it done this time since the next release is ...

Goal-Oriented Action Planning: Ten Years of AI Programming

Goal-Oriented Action Planning: Ten Years of AI Programming

In this 2015 GDC talk, AI Programmers Chris Conway, Peter Higley and Eric Jacopin revisit the

Mythruna - Coding - Profiling the server

Mythruna - Coding - Profiling the server

Tonight I'm going to point a profiler at the standalone server app to see why it takes so much CPU at idle. If that goes quickly then I ...