Media Summary: Back to the regular time at least for this weekt) Let's get started moving the cave Not exactly sure what we'll do tonight but I have a long to-do list and we can just pick things from it. For those who asked, here are ... Trying to stay motivated as we reach the end of this long AI refactoring. I'm beginning to see the light at the end of the tunnel.
Mythruna Coding Profiling The Server - Detailed Analysis & Overview
Back to the regular time at least for this weekt) Let's get started moving the cave Not exactly sure what we'll do tonight but I have a long to-do list and we can just pick things from it. For those who asked, here are ... Trying to stay motivated as we reach the end of this long AI refactoring. I'm beginning to see the light at the end of the tunnel. Tonight I will continue hooking up sounds to the in-game objects... along with some background on how the world is divided up ... Hopefully wrapping up the interesting parts of cave generation. For those who asked, here are some pertinent links: ... (Note: earlier time) I'm going to try to add map zoom and feature layers. For those who asked, here are some pertinent links: ...
Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ... On this day-late live steam, I'll be continuing the river development. Hopefully this will get us close enough to a conclusion that ... Running down the last minute things for the release tomorrow. Finalizing the flora generation, adding a way to import clothing from ... Working out how to do day-to-day NPC scheduling in a way that supports different levels of detail. Download a test build of the ... On tonight's live stream, I will be integrating the planting/ecology fractals that I've been working on all week. I'll also show the new ...