Media Summary: Running down the last minute things for the Tonight I will continue hooking up sounds to the in-game objects. Need to really get it done this time since the next Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ...

Mythruna Flora Release Checklist Coding - Detailed Analysis & Overview

Running down the last minute things for the Tonight I will continue hooking up sounds to the in-game objects. Need to really get it done this time since the next Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ... We'll either be expanding the activities we started implementing last week or debugging path finding problems... which seems to ... A quick demo of the progress on the inventory management system in the new dev build. This was the precursor to having actual ... Enhancing the collision shape debug views to try to track down some static object collision problems. Download a test build of the ...

In the lead up to this Friday's in-game Halloween Party, I'm making a series of quick videos about the game. This one is about the ... I promised folks I would make a video showing the new block selector UI so I did another quick one. It's not much but it shows the ... Thought I would show what the new fire currently looks like in the engine and show off some colored lights at the same time. Another walk through showing off the latest features: clouds, grass, underwater, and player-created objects. I also show some of ... Just a quick video to show the working blueprint editor in the new A quick video showing the evolution of the current tool/weapon control and possible future directions. For those who asked, here ...

Photo Gallery

Mythruna - "Flora Release Checklist" Coding Live Stream
Mythruna - Coding - Finishing positional sound
Mythruna - "Random Numbers and Town Placement" Coding Live Stream
Mythruna - More configuring in-game AI
Mythruna - "Cutting a release - Resources and Butterflies" Live Stream
Mythruna - New Inventory Demo
Mythruna - "Collision Debugging" Live Stream
Mythruna World Scale Walk-through
Mythruna Block Selector Demo
Mythruna - Demo of New Fire and Colored Lights
Mythruna Walkthrough 2011-03-09
Mythruna Blueprint Editor
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Mythruna - "Flora Release Checklist" Coding Live Stream

Mythruna - "Flora Release Checklist" Coding Live Stream

Running down the last minute things for the

Mythruna - Coding - Finishing positional sound

Mythruna - Coding - Finishing positional sound

Tonight I will continue hooking up sounds to the in-game objects. Need to really get it done this time since the next

Mythruna - "Random Numbers and Town Placement" Coding Live Stream

Mythruna - "Random Numbers and Town Placement" Coding Live Stream

Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ...

Mythruna - More configuring in-game AI

Mythruna - More configuring in-game AI

We'll either be expanding the activities we started implementing last week or debugging path finding problems... which seems to ...

Mythruna - "Cutting a release - Resources and Butterflies" Live Stream

Mythruna - "Cutting a release - Resources and Butterflies" Live Stream

I'm going to cut a

Mythruna - New Inventory Demo

Mythruna - New Inventory Demo

A quick demo of the progress on the inventory management system in the new dev build. This was the precursor to having actual ...

Mythruna - "Collision Debugging" Live Stream

Mythruna - "Collision Debugging" Live Stream

Enhancing the collision shape debug views to try to track down some static object collision problems. Download a test build of the ...

Mythruna World Scale Walk-through

Mythruna World Scale Walk-through

In the lead up to this Friday's in-game Halloween Party, I'm making a series of quick videos about the game. This one is about the ...

Mythruna Block Selector Demo

Mythruna Block Selector Demo

I promised folks I would make a video showing the new block selector UI so I did another quick one. It's not much but it shows the ...

Mythruna - Demo of New Fire and Colored Lights

Mythruna - Demo of New Fire and Colored Lights

Thought I would show what the new fire currently looks like in the engine and show off some colored lights at the same time.

Mythruna Walkthrough 2011-03-09

Mythruna Walkthrough 2011-03-09

Another walk through showing off the latest features: clouds, grass, underwater, and player-created objects. I also show some of ...

Mythruna Blueprint Editor

Mythruna Blueprint Editor

Just a quick video to show the working blueprint editor in the new

Mythruna - Tool/Weapon Control Progress

Mythruna - Tool/Weapon Control Progress

A quick video showing the evolution of the current tool/weapon control and possible future directions. For those who asked, here ...