Media Summary: Running down the last minute things for the Tonight I will continue hooking up sounds to the in-game objects. Need to really get it done this time since the next Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ...
Mythruna Flora Release Checklist Coding - Detailed Analysis & Overview
Running down the last minute things for the Tonight I will continue hooking up sounds to the in-game objects. Need to really get it done this time since the next Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ... We'll either be expanding the activities we started implementing last week or debugging path finding problems... which seems to ... A quick demo of the progress on the inventory management system in the new dev build. This was the precursor to having actual ... Enhancing the collision shape debug views to try to track down some static object collision problems. Download a test build of the ...
In the lead up to this Friday's in-game Halloween Party, I'm making a series of quick videos about the game. This one is about the ... I promised folks I would make a video showing the new block selector UI so I did another quick one. It's not much but it shows the ... Thought I would show what the new fire currently looks like in the engine and show off some colored lights at the same time. Another walk through showing off the latest features: clouds, grass, underwater, and player-created objects. I also show some of ... Just a quick video to show the working blueprint editor in the new A quick video showing the evolution of the current tool/weapon control and possible future directions. For those who asked, here ...