Media Summary: so I figured out how to distort my graphics in a way that looks like a spherical I added some simplified terrain graphics so I can better see the world. I have rewritten the terrain gen to have a lot more simplified ... I made some back ground graphics, optimized and removed a lot of garbage collection. It still garbage collects because when I ...
Libgdx Planetary Rendering - Detailed Analysis & Overview
so I figured out how to distort my graphics in a way that looks like a spherical I added some simplified terrain graphics so I can better see the world. I have rewritten the terrain gen to have a lot more simplified ... I made some back ground graphics, optimized and removed a lot of garbage collection. It still garbage collects because when I ... Just like the previous video, you can see that the map is still the same old same old. However, the frame rate and time of each ... I started using a noise library to get seamless noise. the terrain is now technically infinite. the caves and rivers are generated ... I made some new trees and added some physics. I will be making a new grass texture and will add stone texture for steep slopes ...
I found that the graphics 3D calculations lose precision when you move the camera's position away from 0. now I translate the ... I figured out that I can cast a shadow an unlimited distance and made it shade the shadows only in the vertex shader for a drastic ...