Media Summary: I added a new mountain algorithm...it is looking REALLY bad at the moment..especially with the cracks in the Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... First test of the Projection Grid on a Flat plane. Ocean from Eric Bruneton's Proland.

Java Procedural Planet Wip - Detailed Analysis & Overview

I added a new mountain algorithm...it is looking REALLY bad at the moment..especially with the cracks in the Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... First test of the Projection Grid on a Flat plane. Ocean from Eric Bruneton's Proland. Added climate zones based on moisture and latitude. These, along with everything else besides the quadtree, are computed on ... Some new tech I've been working on for a game. It generates Just walking around, testing the LOD transitions. Nothing but

Shows space to ground transition, and a little driving around on the surface. Still lots of things to fix.

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Java - Procedural Planet Rendering Demo
Java Procedural Planet WIP
Java Procedural Planet WIP 2
Real-time Procedural planet renderer in Java: Video 2
Procedural Planet Ocean | Projection Grid
Java Planet Renderer WIP
Idleverse procedural planet generation
New Procedural Planet Tech
Procedural Planet WIP (June 2016)
Procedural Planet - Game Programming WS11
Procedural seamless Java and Opengl planets generator
Procedural Planet Progress
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Java - Procedural Planet Rendering Demo

Java - Procedural Planet Rendering Demo

Shows some progress with the

Java Procedural Planet WIP

Java Procedural Planet WIP

A very early version of my

Java Procedural Planet WIP 2

Java Procedural Planet WIP 2

I added a new mountain algorithm...it is looking REALLY bad at the moment..especially with the cracks in the

Real-time Procedural planet renderer in Java: Video 2

Real-time Procedural planet renderer in Java: Video 2

Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ...

Procedural Planet Ocean | Projection Grid

Procedural Planet Ocean | Projection Grid

First test of the Projection Grid on a Flat plane. Ocean from Eric Bruneton's Proland.

Java Planet Renderer WIP

Java Planet Renderer WIP

Added climate zones based on moisture and latitude. These, along with everything else besides the quadtree, are computed on ...

Idleverse procedural planet generation

Idleverse procedural planet generation

This is a demo of a

New Procedural Planet Tech

New Procedural Planet Tech

Some new tech I've been working on for a game. It generates

Procedural Planet WIP (June 2016)

Procedural Planet WIP (June 2016)

Just walking around, testing the LOD transitions. Nothing but

Procedural Planet - Game Programming WS11

Procedural Planet - Game Programming WS11

A

Procedural seamless Java and Opengl planets generator

Procedural seamless Java and Opengl planets generator

My old

Procedural Planet Progress

Procedural Planet Progress

Shows space to ground transition, and a little driving around on the surface. Still lots of things to fix.

Procedural Planet WIP In Slow Motion

Procedural Planet WIP In Slow Motion

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