Media Summary: I added a new mountain algorithm...it is looking REALLY bad at the moment..especially with the cracks in the Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... Some new tech I've been working on for a game. It generates
Java Procedural Planet Wip 2 - Detailed Analysis & Overview
I added a new mountain algorithm...it is looking REALLY bad at the moment..especially with the cracks in the Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... Some new tech I've been working on for a game. It generates Added climate zones based on moisture and latitude. These, along with everything else besides the quadtree, are computed on ... Same as the first video, although I am messing around with colors. First test of the Projection Grid on a Flat plane. Ocean from Eric Bruneton's Proland.
Download free games from my website! ▻ Get Steam keys for my games on Patreon! This is a process of loading a previously generated Shows space to ground transition, and a little driving around on the surface. Still lots of things to fix.