Media Summary: Same as the first video, although I am messing around with colors. Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... This is a process of loading a previously generated

Procedural Planet Rendering Test 2 - Detailed Analysis & Overview

Same as the first video, although I am messing around with colors. Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... This is a process of loading a previously generated I added a new mountain algorithm...it is looking REALLY bad at the moment..especially with the cracks in the My final year project :-). I didn't have much time to do this, roughly half year. However, I had to dedicate time to other subjects as ... A massively updated LOD algorithm. - uses square meshes instead of spherical - faster shader -

Generated in real time in Unity Engine. The A kind of Google Earth application with physically based Using fBm(Fractional Brownian Motion) to generate surface texture. As the camera moves close to the surface, the texture tiles are ...

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Procedural Planet Rendering Test 2
Real-time Procedural planet renderer in Java: Video 2
Procedural Planet Test 2 - Unreal Engine 4
Java Procedural Planet WIP 2
Java - Procedural Planet Rendering Demo
Real-Time Procedural Planet Rendering
Procedural Planet Rendering Test
XNA Procedural Planet II
Procedural Planets - From ground to space and back
Proland - Real-time planet rendering II
Procedural Planet Rendering With Atmosphere
Real-time planet renderer, multiple planets test
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Procedural Planet Rendering Test 2

Procedural Planet Rendering Test 2

Same as the first video, although I am messing around with colors.

Real-time Procedural planet renderer in Java: Video 2

Real-time Procedural planet renderer in Java: Video 2

Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ...

Procedural Planet Test 2 - Unreal Engine 4

Procedural Planet Test 2 - Unreal Engine 4

This is a process of loading a previously generated

Java Procedural Planet WIP 2

Java Procedural Planet WIP 2

I added a new mountain algorithm...it is looking REALLY bad at the moment..especially with the cracks in the

Java - Procedural Planet Rendering Demo

Java - Procedural Planet Rendering Demo

Shows some progress with the

Real-Time Procedural Planet Rendering

Real-Time Procedural Planet Rendering

My final year project :-). I didn't have much time to do this, roughly half year. However, I had to dedicate time to other subjects as ...

Procedural Planet Rendering Test

Procedural Planet Rendering Test

A little

XNA Procedural Planet II

XNA Procedural Planet II

A massively updated LOD algorithm. - uses square meshes instead of spherical - faster shader -

Procedural Planets - From ground to space and back

Procedural Planets - From ground to space and back

Generated in real time in Unity Engine. The

Proland - Real-time planet rendering II

Proland - Real-time planet rendering II

A kind of Google Earth application with physically based

Procedural Planet Rendering With Atmosphere

Procedural Planet Rendering With Atmosphere

Using fBm(Fractional Brownian Motion) to generate surface texture. As the camera moves close to the surface, the texture tiles are ...

Real-time planet renderer, multiple planets test

Real-time planet renderer, multiple planets test

GPU intensive

Procedural Planet Ocean | Projection Grid

Procedural Planet Ocean | Projection Grid

First