Media Summary: Same as the first video, although I am messing around with colors. Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... This is a process of loading a previously generated
Procedural Planet Rendering Test 2 - Detailed Analysis & Overview
Same as the first video, although I am messing around with colors. Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... This is a process of loading a previously generated I added a new mountain algorithm...it is looking REALLY bad at the moment..especially with the cracks in the My final year project :-). I didn't have much time to do this, roughly half year. However, I had to dedicate time to other subjects as ... A massively updated LOD algorithm. - uses square meshes instead of spherical - faster shader -
Generated in real time in Unity Engine. The A kind of Google Earth application with physically based Using fBm(Fractional Brownian Motion) to generate surface texture. As the camera moves close to the surface, the texture tiles are ...