Media Summary: My final year project :-). I didn't have much time to do this, roughly half year. However, I had to dedicate time to other subjects as ... Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... This video was made right after succsessfully implementing Eric Brunetpon's fantastic method ...
Procedural Planet Rendering Test - Detailed Analysis & Overview
My final year project :-). I didn't have much time to do this, roughly half year. However, I had to dedicate time to other subjects as ... Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... This video was made right after succsessfully implementing Eric Brunetpon's fantastic method ... Same as the first video, although I am messing around with colors. Using fBm(Fractional Brownian Motion) to generate surface texture. As the camera moves close to the surface, the texture tiles are ... tweaked some of the cloud settings and did this orbiting shot Blender 3.1.2: Music: Stellardrone ...