Media Summary: Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... My final year project :-). I didn't have much time to do this, roughly half year. However, I had to dedicate time to other subjects as ... Using fBm(Fractional Brownian Motion) to generate surface texture. As the camera moves close to the surface, the texture tiles are ...
Procedural Planet Rendering 2016 - Detailed Analysis & Overview
Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... My final year project :-). I didn't have much time to do this, roughly half year. However, I had to dedicate time to other subjects as ... Using fBm(Fractional Brownian Motion) to generate surface texture. As the camera moves close to the surface, the texture tiles are ... Update, 2017-02-26: To everyone who has been trying to get in touch with me. I appreciate the kind words and interest in my work ... This is my final project for the CS562 subject(advanced 惑星のリアルタイムレンダリングのデモです. 地形はパーリンノイズを用いてプロシージャルに生成しています. [ Features ] ...
This is a WIP of my master's thesis project. I've been working on it since approximately 4 months. It features real scale Just walking around, testing the LOD transitions. Nothing but