Media Summary: This time I implement YOUR weapon ideas! Source code of this Creating NEW weapon classes! Let's go! The video is a bit rushed so I could release it right before Opposing The Bar, closed ... Temporary entities, such fine and underused things in

Half Life Sdk Programming 4 - Detailed Analysis & Overview

This time I implement YOUR weapon ideas! Source code of this Creating NEW weapon classes! Let's go! The video is a bit rushed so I could release it right before Opposing The Bar, closed ... Temporary entities, such fine and underused things in How to set up a HL mod folder and make a little code change. In this video, we'll talk about attachments, controllers, hitboxes and animation events. Not how to make them! But how to program ... It sure took me a while to get this one out. Here we talk about sawblades, proximity grenades, and more! Source code: Sawblade ...

This video briefly showcases some important PEV variables, and precaching. I'm 5 days late, but, don't worry. I was just a bit sick, ... Woo! I managed to upload this month after all. So, here I talk a little bit about finding other entities by targetname, and very briefly ... Here we dive a lil bit into custom keyvalue parsing, saving and restoring variables. Timestamps: 00:00 - Intro gag 00:23 - Custom ... At long last, a new one!This video shows you how to fix compiler errors if you're using VS2017/2019 and Solokiller's HL Updated ...

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Half-Life SDK Programming #4.2: Hitscan weapons
20+ YEAR OLD C++ Code of Half Life 2
Half-Life SDK Programming #4.1: Creating new weapons
Half-Life SDK Programming #3.4: Temporary entities
Half-Life SDK Programming #4.4: Special weapons
Half-Life SDK Programming #1: Initial setup
Half-Life SDK Programming #3.3: Advanced animation
Half-Life SDK Programming #4.3: Projectile weapons
Half-Life SDK Programming #2.2: Entity properties and precaching
Half-Life SDK Programming #0: Introduction
Half-Life SDK Programming #2.4: Finding other entities
Half-Life SDK Programming #2.3: Keyvalues and save-restore
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Half-Life SDK Programming #4.2: Hitscan weapons

Half-Life SDK Programming #4.2: Hitscan weapons

This time I implement YOUR weapon ideas! Source code of this

20+ YEAR OLD C++ Code of Half Life 2

20+ YEAR OLD C++ Code of Half Life 2

This code made

Half-Life SDK Programming #4.1: Creating new weapons

Half-Life SDK Programming #4.1: Creating new weapons

Creating NEW weapon classes! Let's go! The video is a bit rushed so I could release it right before Opposing The Bar, closed ...

Half-Life SDK Programming #3.4: Temporary entities

Half-Life SDK Programming #3.4: Temporary entities

Temporary entities, such fine and underused things in

Half-Life SDK Programming #4.4: Special weapons

Half-Life SDK Programming #4.4: Special weapons

Four

Half-Life SDK Programming #1: Initial setup

Half-Life SDK Programming #1: Initial setup

How to set up a HL mod folder and make a little code change.

Half-Life SDK Programming #3.3: Advanced animation

Half-Life SDK Programming #3.3: Advanced animation

In this video, we'll talk about attachments, controllers, hitboxes and animation events. Not how to make them! But how to program ...

Half-Life SDK Programming #4.3: Projectile weapons

Half-Life SDK Programming #4.3: Projectile weapons

It sure took me a while to get this one out. Here we talk about sawblades, proximity grenades, and more! Source code: Sawblade ...

Half-Life SDK Programming #2.2: Entity properties and precaching

Half-Life SDK Programming #2.2: Entity properties and precaching

This video briefly showcases some important PEV variables, and precaching. I'm 5 days late, but, don't worry. I was just a bit sick, ...

Half-Life SDK Programming #0: Introduction

Half-Life SDK Programming #0: Introduction

Ever wondered how

Half-Life SDK Programming #2.4: Finding other entities

Half-Life SDK Programming #2.4: Finding other entities

Woo! I managed to upload this month after all. So, here I talk a little bit about finding other entities by targetname, and very briefly ...

Half-Life SDK Programming #2.3: Keyvalues and save-restore

Half-Life SDK Programming #2.3: Keyvalues and save-restore

Here we dive a lil bit into custom keyvalue parsing, saving and restoring variables. Timestamps: 00:00 - Intro gag 00:23 - Custom ...

[OLD] Half-Life SDK Programming #1.1: Additional setup

[OLD] Half-Life SDK Programming #1.1: Additional setup

At long last, a new one!This video shows you how to fix compiler errors if you're using VS2017/2019 and Solokiller's HL Updated ...