Media Summary: How to set up a HL mod folder and make a little code change. In this part, I cover a few SDKs and how to get started with Visual Studio, and a small code change to func_wall. I wanted to put out ... Someone finally went and created a mod that combines

Half Life Sdk Programming 1 - Detailed Analysis & Overview

How to set up a HL mod folder and make a little code change. In this part, I cover a few SDKs and how to get started with Visual Studio, and a small code change to func_wall. I wanted to put out ... Someone finally went and created a mod that combines Creating NEW weapon classes! Let's go! The video is a bit rushed so I could release it right before Opposing The Bar, closed ... This time I implement YOUR weapon ideas! Source code of this In this video, we'll talk about attachments, controllers, hitboxes and animation events. Not how to make them! But how to program ...

This video has been remade & reimagined, you can watch it here: After several years of writing ... This video briefly showcases some important PEV variables, and precaching. I'm 5 days late, but, don't worry. I was just a bit sick, ...

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Half-Life SDK Programming #1: Initial setup
Half-Life SDK Programming #0: Introduction
20+ YEAR OLD C++ Code of Half Life 2
[OLD] Half-Life SDK Programming #1: The initial setup
All official HL1 games in one mod? | Half-Life Unified SDK
Half-Life SDK Programming #4.1: Creating new weapons
Half-Life SDK Programming #4.2: Hitscan weapons
Half-Life SDK Programming #4.3: Projectile weapons
[OLD] Half-Life SDK Programming #1.1: Additional setup
Half-Life SDK Programming #3.3: Advanced animation
[OLD] Half-Life SDK Programming #0: Introduction
Half-Life SDK Programming #3.1: Vector maths
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Half-Life SDK Programming #1: Initial setup

Half-Life SDK Programming #1: Initial setup

How to set up a HL mod folder and make a little code change.

Half-Life SDK Programming #0: Introduction

Half-Life SDK Programming #0: Introduction

Ever wondered how

20+ YEAR OLD C++ Code of Half Life 2

20+ YEAR OLD C++ Code of Half Life 2

This code made

[OLD] Half-Life SDK Programming #1: The initial setup

[OLD] Half-Life SDK Programming #1: The initial setup

In this part, I cover a few SDKs and how to get started with Visual Studio, and a small code change to func_wall. I wanted to put out ...

All official HL1 games in one mod? | Half-Life Unified SDK

All official HL1 games in one mod? | Half-Life Unified SDK

Someone finally went and created a mod that combines

Half-Life SDK Programming #4.1: Creating new weapons

Half-Life SDK Programming #4.1: Creating new weapons

Creating NEW weapon classes! Let's go! The video is a bit rushed so I could release it right before Opposing The Bar, closed ...

Half-Life SDK Programming #4.2: Hitscan weapons

Half-Life SDK Programming #4.2: Hitscan weapons

This time I implement YOUR weapon ideas! Source code of this

Half-Life SDK Programming #4.3: Projectile weapons

Half-Life SDK Programming #4.3: Projectile weapons

It sure took me a while to get this

[OLD] Half-Life SDK Programming #1.1: Additional setup

[OLD] Half-Life SDK Programming #1.1: Additional setup

At long last, a new

Half-Life SDK Programming #3.3: Advanced animation

Half-Life SDK Programming #3.3: Advanced animation

In this video, we'll talk about attachments, controllers, hitboxes and animation events. Not how to make them! But how to program ...

[OLD] Half-Life SDK Programming #0: Introduction

[OLD] Half-Life SDK Programming #0: Introduction

This video has been remade & reimagined, you can watch it here: https://youtu.be/O35oZGkSfpg After several years of writing ...

Half-Life SDK Programming #3.1: Vector maths

Half-Life SDK Programming #3.1: Vector maths

Vectors in

Half-Life SDK Programming #2.2: Entity properties and precaching

Half-Life SDK Programming #2.2: Entity properties and precaching

This video briefly showcases some important PEV variables, and precaching. I'm 5 days late, but, don't worry. I was just a bit sick, ...