Media Summary: How to set up a HL mod folder and make a little code change. This video has been remade & reimagined, you can watch it here: After several years of writing ... In this video, we'll talk about attachments, controllers, hitboxes and animation events. Not how to make them! But how to program ...

Half Life Sdk Programming 0 - Detailed Analysis & Overview

How to set up a HL mod folder and make a little code change. This video has been remade & reimagined, you can watch it here: After several years of writing ... In this video, we'll talk about attachments, controllers, hitboxes and animation events. Not how to make them! But how to program ... This time I implement YOUR weapon ideas! Source code of this This video briefly showcases some important PEV variables, and precaching. I'm 5 days late, but, don't worry. I was just a bit sick, ... In this part, I cover a few SDKs and how to get started with Visual Studio, and a small code change to func_wall. I wanted to put out ...

In this video, you'll learn how to modify and compile the Half-Life SDK code, including how to change the HUD color and modify ... Animated models! FINALLY. Here we'll learn about playing animations on animated models and sprites, and a little bit about ... At long last, a new one!This video shows you how to fix compiler errors if you're using VS2017/2019 and Solokiller's HL Updated ... Creating NEW weapon classes! Let's go! The video is a bit rushed so I could release it right before Opposing The Bar, closed ... Temporary entities, such fine and underused things in

Photo Gallery

Half-Life SDK Programming #0: Introduction
Half-Life SDK Programming #1: Initial setup
[OLD] Half-Life SDK Programming #0: Introduction
Half-Life SDK Programming #3.3: Advanced animation
Half-Life SDK Programming #4.2: Hitscan weapons
Half-Life SDK Programming #2.2: Entity properties and precaching
[OLD] Half-Life SDK Programming #1: The initial setup
HOW TO PROGRAM IN HALF-LIFE | INTRODUCTION TO USING SDK 2.3
Half-Life SDK Programming #3.2: Animation
Half-Life - A Look at Water
[OLD] Half-Life SDK Programming #1.1: Additional setup
Half-Life SDK Programming #4.1: Creating new weapons
View Detailed Profile
Half-Life SDK Programming #0: Introduction

Half-Life SDK Programming #0: Introduction

Ever wondered how

Half-Life SDK Programming #1: Initial setup

Half-Life SDK Programming #1: Initial setup

How to set up a HL mod folder and make a little code change.

[OLD] Half-Life SDK Programming #0: Introduction

[OLD] Half-Life SDK Programming #0: Introduction

This video has been remade & reimagined, you can watch it here: https://youtu.be/O35oZGkSfpg After several years of writing ...

Half-Life SDK Programming #3.3: Advanced animation

Half-Life SDK Programming #3.3: Advanced animation

In this video, we'll talk about attachments, controllers, hitboxes and animation events. Not how to make them! But how to program ...

Half-Life SDK Programming #4.2: Hitscan weapons

Half-Life SDK Programming #4.2: Hitscan weapons

This time I implement YOUR weapon ideas! Source code of this

Half-Life SDK Programming #2.2: Entity properties and precaching

Half-Life SDK Programming #2.2: Entity properties and precaching

This video briefly showcases some important PEV variables, and precaching. I'm 5 days late, but, don't worry. I was just a bit sick, ...

[OLD] Half-Life SDK Programming #1: The initial setup

[OLD] Half-Life SDK Programming #1: The initial setup

In this part, I cover a few SDKs and how to get started with Visual Studio, and a small code change to func_wall. I wanted to put out ...

HOW TO PROGRAM IN HALF-LIFE | INTRODUCTION TO USING SDK 2.3

HOW TO PROGRAM IN HALF-LIFE | INTRODUCTION TO USING SDK 2.3

In this video, you'll learn how to modify and compile the Half-Life SDK code, including how to change the HUD color and modify ...

Half-Life SDK Programming #3.2: Animation

Half-Life SDK Programming #3.2: Animation

Animated models! FINALLY. Here we'll learn about playing animations on animated models and sprites, and a little bit about ...

Half-Life - A Look at Water

Half-Life - A Look at Water

Documenting

[OLD] Half-Life SDK Programming #1.1: Additional setup

[OLD] Half-Life SDK Programming #1.1: Additional setup

At long last, a new one!This video shows you how to fix compiler errors if you're using VS2017/2019 and Solokiller's HL Updated ...

Half-Life SDK Programming #4.1: Creating new weapons

Half-Life SDK Programming #4.1: Creating new weapons

Creating NEW weapon classes! Let's go! The video is a bit rushed so I could release it right before Opposing The Bar, closed ...

Half-Life SDK Programming #3.4: Temporary entities

Half-Life SDK Programming #3.4: Temporary entities

Temporary entities, such fine and underused things in