Media Summary: You guys are probably sick of seeing posts of these animations, but I want to get this Based on the suggestion of a fellow developer, I've allowed the player to rotate in-between This is, for the moment, the finished 2-hit combo for the warhammer (standard

Gkv Work In Progress Attack - Detailed Analysis & Overview

You guys are probably sick of seeing posts of these animations, but I want to get this Based on the suggestion of a fellow developer, I've allowed the player to rotate in-between This is, for the moment, the finished 2-hit combo for the warhammer (standard I added the ability to spawn prefabs from any moment in the Fixed some bugs, and added Rapid Button Press Tested a build of the game. Thankfully, screen recording still manages to be fast if I use a build and not record from the Unity ...

Enemies now have a resistance to flinching ( The rapier no longer ... GKV Work-in-progress: Editing Attack Slide Added ability for enemy AI to cancel their GKV Work-in-progress: Attack damaging characters

Photo Gallery

GKV Work-in-progress: Warhammer standard attacks
GKV Work-in-progress: New Attack Input System Test
GKV Work-in-progress: Allow rotation in-between attacks
GKV Work-in-progress: Warhammer standard attacks 2
GKV Work-in-progress: Attack prefab spawning
GKV Work-in-progress: Torso Lean Test 2
GKV Work-in-progress: Rapid Button Press Attacks
GKV Work-in-progress: Fast Mook Combat Test 2
GKV Work-in-progress: Enemy Flinch Resistance
GKV Work-in-progress: Editing Attack Slide
GKV Work-in-progress: Enemy AI Canceling Attacks
GKV Work-in-progress: Attack damaging characters
View Detailed Profile
GKV Work-in-progress: Warhammer standard attacks

GKV Work-in-progress: Warhammer standard attacks

You guys are probably sick of seeing posts of these animations, but I want to get this

GKV Work-in-progress: New Attack Input System Test

GKV Work-in-progress: New Attack Input System Test

I fixed the bugs with the new

GKV Work-in-progress: Allow rotation in-between attacks

GKV Work-in-progress: Allow rotation in-between attacks

Based on the suggestion of a fellow developer, I've allowed the player to rotate in-between

GKV Work-in-progress: Warhammer standard attacks 2

GKV Work-in-progress: Warhammer standard attacks 2

This is, for the moment, the finished 2-hit combo for the warhammer (standard

GKV Work-in-progress: Attack prefab spawning

GKV Work-in-progress: Attack prefab spawning

I added the ability to spawn prefabs from any moment in the

GKV Work-in-progress: Torso Lean Test 2

GKV Work-in-progress: Torso Lean Test 2

Attacks

GKV Work-in-progress: Rapid Button Press Attacks

GKV Work-in-progress: Rapid Button Press Attacks

Fixed some bugs, and added Rapid Button Press

GKV Work-in-progress: Fast Mook Combat Test 2

GKV Work-in-progress: Fast Mook Combat Test 2

Tested a build of the game. Thankfully, screen recording still manages to be fast if I use a build and not record from the Unity ...

GKV Work-in-progress: Enemy Flinch Resistance

GKV Work-in-progress: Enemy Flinch Resistance

Enemies now have a resistance to flinching (http://tvtropes.org/pmwiki/pmwiki.php/Main/ImmuneToFlinching). The rapier no longer ...

GKV Work-in-progress: Editing Attack Slide

GKV Work-in-progress: Editing Attack Slide

GKV Work-in-progress: Editing Attack Slide

GKV Work-in-progress: Enemy AI Canceling Attacks

GKV Work-in-progress: Enemy AI Canceling Attacks

Added ability for enemy AI to cancel their

GKV Work-in-progress: Attack damaging characters

GKV Work-in-progress: Attack damaging characters

GKV Work-in-progress: Attack damaging characters

GKV Work-in-progress: Charged Attacks

GKV Work-in-progress: Charged Attacks

GKV Work-in-progress: Charged Attacks