Media Summary: Check out the Indie MEGABOOTH Showcase on the 3rd floor of Moscone West during 1ReasonToBe features speakers from emergent territories around the world discussing game development in their country in their ... Keyboards, mice and twin stick pads constitute an overwhelming majority of game controlling devices, while displays and ...

Gdc 2018 Flash Forward For - Detailed Analysis & Overview

Check out the Indie MEGABOOTH Showcase on the 3rd floor of Moscone West during 1ReasonToBe features speakers from emergent territories around the world discussing game development in their country in their ... Keyboards, mice and twin stick pads constitute an overwhelming majority of game controlling devices, while displays and ... In many studios, technical artists (TAs) play a key role in developing efficient tool pipelines, and ensuring art content is visually ... Neural networks have long been viewed with skepticism in game AI. However, there are times when their use is not only ... 'Move or Die' is an online friendship-ruining party game which has sold hundreds of thousands of copies on Steam since its ...

Game and Audio designer Niels Hojgaard Sorensen will talk about his experiences from creating the audio side of 'Figment'. Roman Campos Oriola and Damien Kieken, respectively Creative Director and Game Director on 'For Honor', will share the story ... What is “UX”? Why are so many people talking about it? How does it relate to tools development? This series of microtalks will ... Do you own your game? The third installment of the top-rated Practical Law for Indies series is here! Join indie game lawyer Chris ... Character design is usually misunderstood as a job limited to character artists or scenario writers. That's not true anymore in next ... Postmortems do a disservice to the industry because a) they assume a game is done when released (when no game today ends ...

Game capture is more than playing a game well, it's being an actor, director, and camera operator. Learn tricks and techniques to ...

Photo Gallery

GDC 2018 Flash Forward: The IndieMegaBooth Showcase
GDC 2018 Flash Forward: #1ReasonToBe
GDC 2018 Flash Forward: Game Design Beyond Screens and Joysticks
GDC 2018 Flash Forward: Technical Artist Bootcamp
GDC 2018 Flash Forward: 'Race for the Galaxy': A Neural Network in Production
GDC 2018 Flash Forward: 'Move or Die': Why It's Worth It to Chase Your Tail
GDC 2018 Flash Forward: Composing an Interactive Musical: Lessons Learned from Creating 'Figment'
GDC 2018 Flash Forward: 'For Honor': From a Great Launch to a Challenging Live Period
GDC 2018 Flash Forward: Tools Tutorial Day: UX Microtalks
GDC 2018 Flash Forward: Practical IP Law for Indie Developers 301: Plain Scary Edition
GDC 2018 Flash Forward: Walk Tall, My Friends: Giving Life to AI-Buddies in 'Final Fantasy XV'
GDC 2018 Flash Forward: Mobile Game Dev Stories
View Detailed Profile
GDC 2018 Flash Forward: The IndieMegaBooth Showcase

GDC 2018 Flash Forward: The IndieMegaBooth Showcase

Check out the Indie MEGABOOTH Showcase on the 3rd floor of Moscone West during

GDC 2018 Flash Forward: #1ReasonToBe

GDC 2018 Flash Forward: #1ReasonToBe

1ReasonToBe features speakers from emergent territories around the world discussing game development in their country in their ...

GDC 2018 Flash Forward: Game Design Beyond Screens and Joysticks

GDC 2018 Flash Forward: Game Design Beyond Screens and Joysticks

Keyboards, mice and twin stick pads constitute an overwhelming majority of game controlling devices, while displays and ...

GDC 2018 Flash Forward: Technical Artist Bootcamp

GDC 2018 Flash Forward: Technical Artist Bootcamp

In many studios, technical artists (TAs) play a key role in developing efficient tool pipelines, and ensuring art content is visually ...

GDC 2018 Flash Forward: 'Race for the Galaxy': A Neural Network in Production

GDC 2018 Flash Forward: 'Race for the Galaxy': A Neural Network in Production

Neural networks have long been viewed with skepticism in game AI. However, there are times when their use is not only ...

GDC 2018 Flash Forward: 'Move or Die': Why It's Worth It to Chase Your Tail

GDC 2018 Flash Forward: 'Move or Die': Why It's Worth It to Chase Your Tail

'Move or Die' is an online friendship-ruining party game which has sold hundreds of thousands of copies on Steam since its ...

GDC 2018 Flash Forward: Composing an Interactive Musical: Lessons Learned from Creating 'Figment'

GDC 2018 Flash Forward: Composing an Interactive Musical: Lessons Learned from Creating 'Figment'

Game and Audio designer Niels Hojgaard Sorensen will talk about his experiences from creating the audio side of 'Figment'.

GDC 2018 Flash Forward: 'For Honor': From a Great Launch to a Challenging Live Period

GDC 2018 Flash Forward: 'For Honor': From a Great Launch to a Challenging Live Period

Roman Campos Oriola and Damien Kieken, respectively Creative Director and Game Director on 'For Honor', will share the story ...

GDC 2018 Flash Forward: Tools Tutorial Day: UX Microtalks

GDC 2018 Flash Forward: Tools Tutorial Day: UX Microtalks

What is “UX”? Why are so many people talking about it? How does it relate to tools development? This series of microtalks will ...

GDC 2018 Flash Forward: Practical IP Law for Indie Developers 301: Plain Scary Edition

GDC 2018 Flash Forward: Practical IP Law for Indie Developers 301: Plain Scary Edition

Do you own your game? The third installment of the top-rated Practical Law for Indies series is here! Join indie game lawyer Chris ...

GDC 2018 Flash Forward: Walk Tall, My Friends: Giving Life to AI-Buddies in 'Final Fantasy XV'

GDC 2018 Flash Forward: Walk Tall, My Friends: Giving Life to AI-Buddies in 'Final Fantasy XV'

Character design is usually misunderstood as a job limited to character artists or scenario writers. That's not true anymore in next ...

GDC 2018 Flash Forward: Mobile Game Dev Stories

GDC 2018 Flash Forward: Mobile Game Dev Stories

Postmortems do a disservice to the industry because a) they assume a game is done when released (when no game today ends ...

GDC 2018 Flash Forward: Capturing Great Footage for Game Trailers

GDC 2018 Flash Forward: Capturing Great Footage for Game Trailers

Game capture is more than playing a game well, it's being an actor, director, and camera operator. Learn tricks and techniques to ...