Media Summary: What is “UX”? Why are so many people talking about it? How does it relate to Check out the Indie MEGABOOTH Showcase on the 3rd floor of Moscone West during Keyboards, mice and twin stick pads constitute an overwhelming majority of game controlling devices, while displays and ...

Gdc 2018 Flash Forward Tools - Detailed Analysis & Overview

What is “UX”? Why are so many people talking about it? How does it relate to Check out the Indie MEGABOOTH Showcase on the 3rd floor of Moscone West during Keyboards, mice and twin stick pads constitute an overwhelming majority of game controlling devices, while displays and ... 1ReasonToBe features speakers from emergent territories around the world discussing game development in their country in their ... In many studios, technical artists (TAs) play a key role in developing efficient What are the challenges to planning the production of virtual reality films? Much has been written on the sound and visual ...

Hi-Rez Studios is a free-to-play, competitive-multiplayer games publisher. As their head of the global marketing, Veronique's role ... Do you own your game? The third installment of the top-rated Practical Law for Indies series is here! Join indie game lawyer Chris ... As the industry moves towards a more inclusive and diverse future, disability representation still has a long way to go. With a ... Neural networks have long been viewed with skepticism in game AI. However, there are times when their use is not only ... Justin Coury, Lead Artist at Survios, shares how they developed a visual language to embody the immersive sound based ... In this 2 part session you will get to hear about and discuss techniques and tips for working as a producer; managing up ...

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GDC 2018 Flash Forward: Tools Tutorial Day: UX Microtalks
GDC 2018 Flash Forward: The IndieMegaBooth Showcase
GDC 2018 Flash Forward: Tools to Reduce Open Bug Count at Media Molecule
GDC 2018 Flash Forward: Game Design Beyond Screens and Joysticks
GDC 2018 Flash Forward: #1ReasonToBe
GDC 2018 Flash Forward: Technical Artist Bootcamp
GDC 2018 Flash Forward: Automatic VR Previsualization from Natural Language Scripts
GDC19 Flash Forward: Keeping Your Free-to-Play Game Fresh Through Live Operations
GDC 2018 Flash Forward: Practical IP Law for Indie Developers 301: Plain Scary Edition
GDC19 Flash Forward: You Can Take an Arrow to the Knee and Still Be an Adventurer
GDC 2018 Flash Forward: 'Race for the Galaxy': A Neural Network in Production
GDC 2018 Flash Forward: Visual Language of Electronauts: An Immersive Sound Based VR Experience
View Detailed Profile
GDC 2018 Flash Forward: Tools Tutorial Day: UX Microtalks

GDC 2018 Flash Forward: Tools Tutorial Day: UX Microtalks

What is “UX”? Why are so many people talking about it? How does it relate to

GDC 2018 Flash Forward: The IndieMegaBooth Showcase

GDC 2018 Flash Forward: The IndieMegaBooth Showcase

Check out the Indie MEGABOOTH Showcase on the 3rd floor of Moscone West during

GDC 2018 Flash Forward: Tools to Reduce Open Bug Count at Media Molecule

GDC 2018 Flash Forward: Tools to Reduce Open Bug Count at Media Molecule

Media Molecule has iterated a range of

GDC 2018 Flash Forward: Game Design Beyond Screens and Joysticks

GDC 2018 Flash Forward: Game Design Beyond Screens and Joysticks

Keyboards, mice and twin stick pads constitute an overwhelming majority of game controlling devices, while displays and ...

GDC 2018 Flash Forward: #1ReasonToBe

GDC 2018 Flash Forward: #1ReasonToBe

1ReasonToBe features speakers from emergent territories around the world discussing game development in their country in their ...

GDC 2018 Flash Forward: Technical Artist Bootcamp

GDC 2018 Flash Forward: Technical Artist Bootcamp

In many studios, technical artists (TAs) play a key role in developing efficient

GDC 2018 Flash Forward: Automatic VR Previsualization from Natural Language Scripts

GDC 2018 Flash Forward: Automatic VR Previsualization from Natural Language Scripts

What are the challenges to planning the production of virtual reality films? Much has been written on the sound and visual ...

GDC19 Flash Forward: Keeping Your Free-to-Play Game Fresh Through Live Operations

GDC19 Flash Forward: Keeping Your Free-to-Play Game Fresh Through Live Operations

Hi-Rez Studios is a free-to-play, competitive-multiplayer games publisher. As their head of the global marketing, Veronique's role ...

GDC 2018 Flash Forward: Practical IP Law for Indie Developers 301: Plain Scary Edition

GDC 2018 Flash Forward: Practical IP Law for Indie Developers 301: Plain Scary Edition

Do you own your game? The third installment of the top-rated Practical Law for Indies series is here! Join indie game lawyer Chris ...

GDC19 Flash Forward: You Can Take an Arrow to the Knee and Still Be an Adventurer

GDC19 Flash Forward: You Can Take an Arrow to the Knee and Still Be an Adventurer

As the industry moves towards a more inclusive and diverse future, disability representation still has a long way to go. With a ...

GDC 2018 Flash Forward: 'Race for the Galaxy': A Neural Network in Production

GDC 2018 Flash Forward: 'Race for the Galaxy': A Neural Network in Production

Neural networks have long been viewed with skepticism in game AI. However, there are times when their use is not only ...

GDC 2018 Flash Forward: Visual Language of Electronauts: An Immersive Sound Based VR Experience

GDC 2018 Flash Forward: Visual Language of Electronauts: An Immersive Sound Based VR Experience

Justin Coury, Lead Artist at Survios, shares how they developed a visual language to embody the immersive sound based ...

GDC 2018 Flash Forward: Producer Bootcamp: Production Tales: Managing Up, Managing Down

GDC 2018 Flash Forward: Producer Bootcamp: Production Tales: Managing Up, Managing Down

In this 2 part session you will get to hear about and discuss techniques and tips for working as a producer; managing up ...