Media Summary: Check out the Indie MEGABOOTH Showcase on the 3rd floor of Moscone West during What is “UX”? Why are so many people talking about it? How does it relate to tools development? This series of microtalks will ... In this 2 part session you will get to hear about and discuss techniques and tips for working as a producer; managing up ...

Gdc 2018 Flash Forward Technical - Detailed Analysis & Overview

Check out the Indie MEGABOOTH Showcase on the 3rd floor of Moscone West during What is “UX”? Why are so many people talking about it? How does it relate to tools development? This series of microtalks will ... In this 2 part session you will get to hear about and discuss techniques and tips for working as a producer; managing up ... You want to procedurally generate histories for your game. But history is a complex, tangled network of people, places, and, ... 1ReasonToBe features speakers from emergent territories around the world discussing game development in their country in their ... Postmortems do a disservice to the industry because a) they assume a game is done when released (when no game today ends ...

What are the challenges to planning the production of virtual reality films? Much has been written on the sound and visual ... Game and Audio designer Niels Hojgaard Sorensen will talk about his experiences from creating the audio side of 'Figment'. Justin Coury, Lead Artist at Survios, shares how they developed a visual language to embody the immersive sound based ... Nouredine Abboud from Ubisoft Paris is the Senior Producer leading 'Ghost Recon Wildlands', a project 5 years in the making, ... Across the board, game audio communicates important information to the player. Music plays a crucial role in communicating a ...

Photo Gallery

GDC 2018 Flash Forward: Technical Artist Bootcamp
GDC 2018 Flash Forward: The IndieMegaBooth Showcase
GDC 2018 Flash Forward: Tools Tutorial Day: UX Microtalks
GDC 2018 Flash Forward: Producer Bootcamp: Production Tales: Managing Up, Managing Down
GDC 2018 Flash Forward: Procedurally Generating History in 'Caves of Qud'
GDC 2018 Flash Forward: #1ReasonToBe
GDC 2018 Flash Forward: Mobile Game Dev Stories
GDC 2018 Flash Forward: Automatic VR Previsualization from Natural Language Scripts
GDC 2018 Flash Forward: Composing an Interactive Musical: Lessons Learned from Creating 'Figment'
GDC19 Flash Forward: Technical Art Bootcamp
GDC 2018 Flash Forward: Visual Language of Electronauts: An Immersive Sound Based VR Experience
GDC 2018 Flash Forward: The Production Challenge of Mega Projects
View Detailed Profile
GDC 2018 Flash Forward: Technical Artist Bootcamp

GDC 2018 Flash Forward: Technical Artist Bootcamp

In many studios,

GDC 2018 Flash Forward: The IndieMegaBooth Showcase

GDC 2018 Flash Forward: The IndieMegaBooth Showcase

Check out the Indie MEGABOOTH Showcase on the 3rd floor of Moscone West during

GDC 2018 Flash Forward: Tools Tutorial Day: UX Microtalks

GDC 2018 Flash Forward: Tools Tutorial Day: UX Microtalks

What is “UX”? Why are so many people talking about it? How does it relate to tools development? This series of microtalks will ...

GDC 2018 Flash Forward: Producer Bootcamp: Production Tales: Managing Up, Managing Down

GDC 2018 Flash Forward: Producer Bootcamp: Production Tales: Managing Up, Managing Down

In this 2 part session you will get to hear about and discuss techniques and tips for working as a producer; managing up ...

GDC 2018 Flash Forward: Procedurally Generating History in 'Caves of Qud'

GDC 2018 Flash Forward: Procedurally Generating History in 'Caves of Qud'

You want to procedurally generate histories for your game. But history is a complex, tangled network of people, places, and, ...

GDC 2018 Flash Forward: #1ReasonToBe

GDC 2018 Flash Forward: #1ReasonToBe

1ReasonToBe features speakers from emergent territories around the world discussing game development in their country in their ...

GDC 2018 Flash Forward: Mobile Game Dev Stories

GDC 2018 Flash Forward: Mobile Game Dev Stories

Postmortems do a disservice to the industry because a) they assume a game is done when released (when no game today ends ...

GDC 2018 Flash Forward: Automatic VR Previsualization from Natural Language Scripts

GDC 2018 Flash Forward: Automatic VR Previsualization from Natural Language Scripts

What are the challenges to planning the production of virtual reality films? Much has been written on the sound and visual ...

GDC 2018 Flash Forward: Composing an Interactive Musical: Lessons Learned from Creating 'Figment'

GDC 2018 Flash Forward: Composing an Interactive Musical: Lessons Learned from Creating 'Figment'

Game and Audio designer Niels Hojgaard Sorensen will talk about his experiences from creating the audio side of 'Figment'.

GDC19 Flash Forward: Technical Art Bootcamp

GDC19 Flash Forward: Technical Art Bootcamp

Technical

GDC 2018 Flash Forward: Visual Language of Electronauts: An Immersive Sound Based VR Experience

GDC 2018 Flash Forward: Visual Language of Electronauts: An Immersive Sound Based VR Experience

Justin Coury, Lead Artist at Survios, shares how they developed a visual language to embody the immersive sound based ...

GDC 2018 Flash Forward: The Production Challenge of Mega Projects

GDC 2018 Flash Forward: The Production Challenge of Mega Projects

Nouredine Abboud from Ubisoft Paris is the Senior Producer leading 'Ghost Recon Wildlands', a project 5 years in the making, ...

GDC 2018 Flash Forward: A Matter of Music Design: Driving Gameplay with Music

GDC 2018 Flash Forward: A Matter of Music Design: Driving Gameplay with Music

Across the board, game audio communicates important information to the player. Music plays a crucial role in communicating a ...