Media Summary: Check out the Indie MEGABOOTH Showcase on the 3rd floor of Moscone West during Roman Campos Oriola and Damien Kieken, respectively Creative Director and Game Director on 'For Honor', will share the story ... 1ReasonToBe features speakers from emergent territories around the world discussing game development in their country in their ...

Gdc 2018 Flash Forward Capturing - Detailed Analysis & Overview

Check out the Indie MEGABOOTH Showcase on the 3rd floor of Moscone West during Roman Campos Oriola and Damien Kieken, respectively Creative Director and Game Director on 'For Honor', will share the story ... 1ReasonToBe features speakers from emergent territories around the world discussing game development in their country in their ... Keyboards, mice and twin stick pads constitute an overwhelming majority of game controlling devices, while displays and ... Neural networks have long been viewed with skepticism in game AI. However, there are times when their use is not only ... Game and Audio designer Niels Hojgaard Sorensen will talk about his experiences from creating the audio side of 'Figment'.

Postmortems do a disservice to the industry because a) they assume a game is done when released (when no game today ends ... In this 2 part session you will get to hear about and discuss techniques and tips for working as a producer; managing up ... This talk covers some of the main rendering technologies used on Volition's 'Agents of Mayhem'. The presentation includes ... Individuals who are experiencing the "same" narrative content in 360 video may walk out of it with very different ideas about the ... Nouredine Abboud from Ubisoft Paris is the Senior Producer leading 'Ghost Recon Wildlands', a project Character design is usually misunderstood as a job limited to character artists or scenario writers. That's not true anymore in next ...

Photo Gallery

GDC 2018 Flash Forward: Capturing Great Footage for Game Trailers
GDC 2018 Flash Forward: The IndieMegaBooth Showcase
GDC 2018 Flash Forward: 'For Honor': From a Great Launch to a Challenging Live Period
GDC 2018 Flash Forward: #1ReasonToBe
GDC 2018 Flash Forward: Game Design Beyond Screens and Joysticks
GDC 2018 Flash Forward: 'Race for the Galaxy': A Neural Network in Production
GDC 2018 Flash Forward: Composing an Interactive Musical: Lessons Learned from Creating 'Figment'
GDC 2018 Flash Forward: Mobile Game Dev Stories
GDC 2018 Flash Forward: Producer Bootcamp: Production Tales: Managing Up, Managing Down
GDC 2018 Flash Forward: Rendering Technology in 'Agents of Mayhem'
GDC 2018 Flash Forward: Who Am I? Role and Narrative in 360 Video
GDC 2018 Flash Forward: The Production Challenge of Mega Projects
View Detailed Profile
GDC 2018 Flash Forward: Capturing Great Footage for Game Trailers

GDC 2018 Flash Forward: Capturing Great Footage for Game Trailers

Game

GDC 2018 Flash Forward: The IndieMegaBooth Showcase

GDC 2018 Flash Forward: The IndieMegaBooth Showcase

Check out the Indie MEGABOOTH Showcase on the 3rd floor of Moscone West during

GDC 2018 Flash Forward: 'For Honor': From a Great Launch to a Challenging Live Period

GDC 2018 Flash Forward: 'For Honor': From a Great Launch to a Challenging Live Period

Roman Campos Oriola and Damien Kieken, respectively Creative Director and Game Director on 'For Honor', will share the story ...

GDC 2018 Flash Forward: #1ReasonToBe

GDC 2018 Flash Forward: #1ReasonToBe

1ReasonToBe features speakers from emergent territories around the world discussing game development in their country in their ...

GDC 2018 Flash Forward: Game Design Beyond Screens and Joysticks

GDC 2018 Flash Forward: Game Design Beyond Screens and Joysticks

Keyboards, mice and twin stick pads constitute an overwhelming majority of game controlling devices, while displays and ...

GDC 2018 Flash Forward: 'Race for the Galaxy': A Neural Network in Production

GDC 2018 Flash Forward: 'Race for the Galaxy': A Neural Network in Production

Neural networks have long been viewed with skepticism in game AI. However, there are times when their use is not only ...

GDC 2018 Flash Forward: Composing an Interactive Musical: Lessons Learned from Creating 'Figment'

GDC 2018 Flash Forward: Composing an Interactive Musical: Lessons Learned from Creating 'Figment'

Game and Audio designer Niels Hojgaard Sorensen will talk about his experiences from creating the audio side of 'Figment'.

GDC 2018 Flash Forward: Mobile Game Dev Stories

GDC 2018 Flash Forward: Mobile Game Dev Stories

Postmortems do a disservice to the industry because a) they assume a game is done when released (when no game today ends ...

GDC 2018 Flash Forward: Producer Bootcamp: Production Tales: Managing Up, Managing Down

GDC 2018 Flash Forward: Producer Bootcamp: Production Tales: Managing Up, Managing Down

In this 2 part session you will get to hear about and discuss techniques and tips for working as a producer; managing up ...

GDC 2018 Flash Forward: Rendering Technology in 'Agents of Mayhem'

GDC 2018 Flash Forward: Rendering Technology in 'Agents of Mayhem'

This talk covers some of the main rendering technologies used on Volition's 'Agents of Mayhem'. The presentation includes ...

GDC 2018 Flash Forward: Who Am I? Role and Narrative in 360 Video

GDC 2018 Flash Forward: Who Am I? Role and Narrative in 360 Video

Individuals who are experiencing the "same" narrative content in 360 video may walk out of it with very different ideas about the ...

GDC 2018 Flash Forward: The Production Challenge of Mega Projects

GDC 2018 Flash Forward: The Production Challenge of Mega Projects

Nouredine Abboud from Ubisoft Paris is the Senior Producer leading 'Ghost Recon Wildlands', a project

GDC 2018 Flash Forward: Walk Tall, My Friends: Giving Life to AI-Buddies in 'Final Fantasy XV'

GDC 2018 Flash Forward: Walk Tall, My Friends: Giving Life to AI-Buddies in 'Final Fantasy XV'

Character design is usually misunderstood as a job limited to character artists or scenario writers. That's not true anymore in next ...