Media Summary: Consumes mana and is destroyed upon hitting scenery/enemies. Gets self-destroyed after 10 seconds. Is related to enemy's ... So far so good, progress is slow but I think once the important stuff is solved it will only be matter of making interesting stuff around ... Now bats have new ram attack - still some needs tweaking, for both adapting to a moving player and for exact time that's spend on ...
Devlog 18 Unnamed Prototype Fireball - Detailed Analysis & Overview
Consumes mana and is destroyed upon hitting scenery/enemies. Gets self-destroyed after 10 seconds. Is related to enemy's ... So far so good, progress is slow but I think once the important stuff is solved it will only be matter of making interesting stuff around ... Now bats have new ram attack - still some needs tweaking, for both adapting to a moving player and for exact time that's spend on ... Figured out how to make it move smoothly by player's coordinates. Also this feels like I have to finally make an attack for player in ... Where I'm kinda lost, ditch EFPSE, go with GDevelop? Keep trying with Unity? But just for this project, I'm not leaving EFPSE ... Deadly spikes that can kill both you and enemies :)
For a little change of pace. Experimenting with some magic effects, very cool. This will most likely for the future Mage class and/or ... So I'm back again. Has implemented saves (still need a lot of improvement, but functionality is satisfactory so far). Ladders are a ... Struggling with daily fulltime job and procrastination, but finally managed to start with a new enemy! Flying type this time. After some intense work on code I finally have something new to show... I will be working on saves soon, so wall will stay broken. Little exercise about how easy it'd be to add a new form... went with a cute kitten :)