Media Summary: So I'm back again. Has implemented saves (still need a lot of improvement, but functionality is satisfactory so far). Ladders are a ... Feedback can be magic in game development, as I learn and explain in this video on how I went from the "wrong" game, to the ... So far so good, progress is slow but I think once the important stuff is solved it will only be matter of making interesting stuff around ...
Devlog 13 Unnamed Prototype More - Detailed Analysis & Overview
So I'm back again. Has implemented saves (still need a lot of improvement, but functionality is satisfactory so far). Ladders are a ... Feedback can be magic in game development, as I learn and explain in this video on how I went from the "wrong" game, to the ... So far so good, progress is slow but I think once the important stuff is solved it will only be matter of making interesting stuff around ... You guys have been asking for it, so I've finally added PVE to the game. Let me know your thoughts below :)) Wishlist on steam ... Get Galactic Chef at: In this episode: The biggest changes from the ... Today, we'll talk about all the game mechanics that appear in Golembert and explain how they work! Let us know if you have ...
Wishlist C-Beams on Steam! Fire Ze Missiles! No, but seriously we have ... Wishlist the game! Join the Discord: ... Where I'm kinda lost, ditch EFPSE, go with GDevelop? Keep trying with Unity? But just for this project, I'm not leaving EFPSE ... Wishlist the game on Steam at: Join our Discord server: Here I go off a little bit on a tangent and show off the flexibility of working with a unified workflow for making games. I also go into ... A few changes in the scripting of the game and some medium changes in the art department. Let me know about the angle ...