Media Summary: I show how to program the song positions to build up a song, go hunting for a good lead sound, and make some harmonies for the ... Shows sample cutting, finding loops, fine volume slide, vibrato, *tempo and speed commands* while creating some sort of intro for ... We finish the song, try some final things to make it as small as possible, and compress it with The Player Converter. Here's the ...

Amiga Hardware Programming 26 Protracker - Detailed Analysis & Overview

I show how to program the song positions to build up a song, go hunting for a good lead sound, and make some harmonies for the ... Shows sample cutting, finding loops, fine volume slide, vibrato, *tempo and speed commands* while creating some sort of intro for ... We finish the song, try some final things to make it as small as possible, and compress it with The Player Converter. Here's the ... Easter time is party time and so you need to bounce your scroller on the floor and do it more and more and more! With the help of ... This is very slow and basic cos I explain every step (and also listen and think), next tutorials expect you learned this stuff :) I start ... Refinements to make it proper: twice as many random stars, covering the whole screen, and optimization.

Just a small update - there was a race condition Copper/VBI... insert 1 Copper Wait before the bitplane pointers, and change the ... We make our demo a bit more system friendly using SECTIONs and stack to preserve registers and give our a code better ...

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Amiga Hardware Programming 26 - Protracker - Building the song
Amiga Hardware Programming 25 - Protracker - Instrument editing, Intro
Amiga Hardware Programming 27 - Protracker - Cleanup and variations
Amiga Hardware Programming 28 - Protracker - Song done and delivered!
Amiga Hardware Programming 22 - Bounce effect
Amiga Hardware Programming 24 - Protracker - How do I start making a song?
Amiga Hardware Programming 40 - Starfield, part 2
Amiga Hardware Programming 47 - Solved the Buffer Swap Conundrum! (68060 fix)
Amiga Hardware Programming 12 - Bitplane manipulation, program structure, and the stack
Amiga Hardware Programming 3 - Move that rasterline
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Amiga Hardware Programming 26 - Protracker - Building the song

Amiga Hardware Programming 26 - Protracker - Building the song

I show how to program the song positions to build up a song, go hunting for a good lead sound, and make some harmonies for the ...

Amiga Hardware Programming 25 - Protracker - Instrument editing, Intro

Amiga Hardware Programming 25 - Protracker - Instrument editing, Intro

Shows sample cutting, finding loops, fine volume slide, vibrato, *tempo and speed commands* while creating some sort of intro for ...

Amiga Hardware Programming 27 - Protracker - Cleanup and variations

Amiga Hardware Programming 27 - Protracker - Cleanup and variations

HAPPY

Amiga Hardware Programming 28 - Protracker - Song done and delivered!

Amiga Hardware Programming 28 - Protracker - Song done and delivered!

We finish the song, try some final things to make it as small as possible, and compress it with The Player Converter. Here's the ...

Amiga Hardware Programming 22 - Bounce effect

Amiga Hardware Programming 22 - Bounce effect

Easter time is party time and so you need to bounce your scroller on the floor and do it more and more and more! With the help of ...

Amiga Hardware Programming 24 - Protracker - How do I start making a song?

Amiga Hardware Programming 24 - Protracker - How do I start making a song?

This is very slow and basic cos I explain every step (and also listen and think), next tutorials expect you learned this stuff :) I start ...

Amiga Hardware Programming 40 - Starfield, part 2

Amiga Hardware Programming 40 - Starfield, part 2

Refinements to make it proper: twice as many random stars, covering the whole screen, and optimization.

Amiga Hardware Programming 47 - Solved the Buffer Swap Conundrum! (68060 fix)

Amiga Hardware Programming 47 - Solved the Buffer Swap Conundrum! (68060 fix)

Just a small update - there was a race condition Copper/VBI... insert 1 Copper Wait before the bitplane pointers, and change the ...

Amiga Hardware Programming 12 - Bitplane manipulation, program structure, and the stack

Amiga Hardware Programming 12 - Bitplane manipulation, program structure, and the stack

We make our demo a bit more system friendly using SECTIONs and stack to preserve registers and give our a code better ...

Amiga Hardware Programming 3 - Move that rasterline

Amiga Hardware Programming 3 - Move that rasterline

The first steps from getting an