Media Summary: Refinements to make it proper: twice as many random stars, covering the whole screen, and optimization. This is a short one. The basic insecurities, "is my demo good enough" and what to do about it. Part of it is "kill your darlings". Well ... I drew a cloud-shaped bob for our sky and talk about graphics conversion and Blitter Minterms, and blit the bob to our new ...

Amiga Hardware Programming 40 Starfield - Detailed Analysis & Overview

Refinements to make it proper: twice as many random stars, covering the whole screen, and optimization. This is a short one. The basic insecurities, "is my demo good enough" and what to do about it. Part of it is "kill your darlings". Well ... I drew a cloud-shaped bob for our sky and talk about graphics conversion and Blitter Minterms, and blit the bob to our new ... Tried another codec and it turned out to be horrible, sorry about the glitches. The first steps from getting an I add clouds of varying sizes, after implementing double buffering. I've added chapters to the video for ease of navigation.

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Amiga Hardware Programming 40 - Starfield, part 2
Amiga Hardware Programming 39 - Starfield
ACA500+ Starfield
Flying into a starfield on Amiga 1200 coded in Blitz Basic 2
Amiga Hardware Programming 37 - That What's Next Feeling
Amiga Hardware Programming 42 - Bob Conversion and Blitting
Amiga Hardware Programming 4 - System OFF, please
Amiga Hardware Programming 44 - Double Buffering and Bob Layers
Amiga Hardware Programming 2 - Make a rasterline
Amiga Hardware Programming 3 - Move that rasterline
ASMR Programming - Coding Starfield - No Talking
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Amiga Hardware Programming 40 - Starfield, part 2

Amiga Hardware Programming 40 - Starfield, part 2

Refinements to make it proper: twice as many random stars, covering the whole screen, and optimization.

Amiga Hardware Programming 39 - Starfield

Amiga Hardware Programming 39 - Starfield

Here I show one way to make a

ACA500+ Starfield

ACA500+ Starfield

Simple version of the ACA500+

Flying into a starfield on Amiga 1200 coded in Blitz Basic 2

Flying into a starfield on Amiga 1200 coded in Blitz Basic 2

I had an

Amiga Hardware Programming 37 - That What's Next Feeling

Amiga Hardware Programming 37 - That What's Next Feeling

This is a short one. The basic insecurities, "is my demo good enough" and what to do about it. Part of it is "kill your darlings". Well ...

Amiga Hardware Programming 42 - Bob Conversion and Blitting

Amiga Hardware Programming 42 - Bob Conversion and Blitting

I drew a cloud-shaped bob for our sky and talk about graphics conversion and Blitter Minterms, and blit the bob to our new ...

Amiga Hardware Programming 4 - System OFF, please

Amiga Hardware Programming 4 - System OFF, please

Tried another codec and it turned out to be horrible, sorry about the glitches. The first steps from getting an

Amiga Hardware Programming 44 - Double Buffering and Bob Layers

Amiga Hardware Programming 44 - Double Buffering and Bob Layers

I add clouds of varying sizes, after implementing double buffering. I've added chapters to the video for ease of navigation.

Amiga Hardware Programming 2 - Make a rasterline

Amiga Hardware Programming 2 - Make a rasterline

The first steps from getting an

Amiga Hardware Programming 3 - Move that rasterline

Amiga Hardware Programming 3 - Move that rasterline

The first steps from getting an

ASMR Programming - Coding Starfield - No Talking

ASMR Programming - Coding Starfield - No Talking

i'm trying to do it #asmrcoding.