Media Summary: We finish the song, try some final things to make it as small as possible, and compress it with The Player Converter. Here's the ... Here I show one way to make a star field effect, using only one sprite channel. Do comment with your randomizer values or ... I show how to program the song positions to build up a song, go hunting for a good lead sound, and make some harmonies for the ...

Amiga Hardware Programming 28 Protracker - Detailed Analysis & Overview

We finish the song, try some final things to make it as small as possible, and compress it with The Player Converter. Here's the ... Here I show one way to make a star field effect, using only one sprite channel. Do comment with your randomizer values or ... I show how to program the song positions to build up a song, go hunting for a good lead sound, and make some harmonies for the ... Shows sample cutting, finding loops, fine volume slide, vibrato, *tempo and speed commands* while creating some sort of intro for ... This tutorial is a standalone description of how to convert a Explains modulo and shows how to mirror graphics vertically with the copper, and how to make a metal plate of sorts using ...

Easter time is party time and so you need to bounce your scroller on the floor and do it more and more and more! With the help of ... We make our demo a bit more system friendly using SECTIONs and stack to preserve registers and give our a code better ... Refinements to make it proper: twice as many random stars, covering the whole screen, and optimization. I add clouds of varying sizes, after implementing double buffering. I've added chapters to the video for ease of navigation.

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Amiga Hardware Programming 28 - Protracker - Song done and delivered!
Amiga Hardware Programming 27 - Protracker - Cleanup and variations
Amiga Hardware Programming 39 - Starfield
Amiga Hardware Programming 26 - Protracker - Building the song
Amiga Hardware Programming 25 - Protracker - Instrument editing, Intro
Amiga Hardware Programming 3 - Move that rasterline
Amiga Hardware Programming 29 - How to use The Player playroutine
Amiga Hardware Programming 34 - Mirror effect
Amiga Hardware Programming 22 - Bounce effect
Amiga Hardware Programming 12 - Bitplane manipulation, program structure, and the stack
Amiga Hardware Programming 40 - Starfield, part 2
Amiga Hardware Programming 44 - Double Buffering and Bob Layers
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Amiga Hardware Programming 28 - Protracker - Song done and delivered!

Amiga Hardware Programming 28 - Protracker - Song done and delivered!

We finish the song, try some final things to make it as small as possible, and compress it with The Player Converter. Here's the ...

Amiga Hardware Programming 27 - Protracker - Cleanup and variations

Amiga Hardware Programming 27 - Protracker - Cleanup and variations

HAPPY

Amiga Hardware Programming 39 - Starfield

Amiga Hardware Programming 39 - Starfield

Here I show one way to make a star field effect, using only one sprite channel. Do comment with your randomizer values or ...

Amiga Hardware Programming 26 - Protracker - Building the song

Amiga Hardware Programming 26 - Protracker - Building the song

I show how to program the song positions to build up a song, go hunting for a good lead sound, and make some harmonies for the ...

Amiga Hardware Programming 25 - Protracker - Instrument editing, Intro

Amiga Hardware Programming 25 - Protracker - Instrument editing, Intro

Shows sample cutting, finding loops, fine volume slide, vibrato, *tempo and speed commands* while creating some sort of intro for ...

Amiga Hardware Programming 3 - Move that rasterline

Amiga Hardware Programming 3 - Move that rasterline

The first steps from getting an

Amiga Hardware Programming 29 - How to use The Player playroutine

Amiga Hardware Programming 29 - How to use The Player playroutine

This tutorial is a standalone description of how to convert a

Amiga Hardware Programming 34 - Mirror effect

Amiga Hardware Programming 34 - Mirror effect

Explains modulo and shows how to mirror graphics vertically with the copper, and how to make a metal plate of sorts using ...

Amiga Hardware Programming 22 - Bounce effect

Amiga Hardware Programming 22 - Bounce effect

Easter time is party time and so you need to bounce your scroller on the floor and do it more and more and more! With the help of ...

Amiga Hardware Programming 12 - Bitplane manipulation, program structure, and the stack

Amiga Hardware Programming 12 - Bitplane manipulation, program structure, and the stack

We make our demo a bit more system friendly using SECTIONs and stack to preserve registers and give our a code better ...

Amiga Hardware Programming 40 - Starfield, part 2

Amiga Hardware Programming 40 - Starfield, part 2

Refinements to make it proper: twice as many random stars, covering the whole screen, and optimization.

Amiga Hardware Programming 44 - Double Buffering and Bob Layers

Amiga Hardware Programming 44 - Double Buffering and Bob Layers

I add clouds of varying sizes, after implementing double buffering. I've added chapters to the video for ease of navigation.

Amiga Hardware Programming 2 - Make a rasterline

Amiga Hardware Programming 2 - Make a rasterline

The first steps from getting an