Media Summary: This shows how to code a text scroller. From the Plot Character function we wrote, I make the scroll function scroll characters, and ... We correct the cloud movement and fix two bugs in the scroller, optimize execution time and binary size, and compress the final ... Here I show one way to make a star field effect, using only one sprite channel. Do comment with your randomizer values or ...
Amiga Hardware Programming 21 Issue - Detailed Analysis & Overview
This shows how to code a text scroller. From the Plot Character function we wrote, I make the scroll function scroll characters, and ... We correct the cloud movement and fix two bugs in the scroller, optimize execution time and binary size, and compress the final ... Here I show one way to make a star field effect, using only one sprite channel. Do comment with your randomizer values or ... Explains a little bit about labels, chip memory and fast memory, how to examine the data in memory and how your instructions ... A Phaze101 production Live Stream Episode # OK, so we're gearing up to finish the demo. First up is swapping out the logo, and using a macro to save repeated declarations, ...
Explains modulo and shows how to mirror graphics vertically with the copper, and how to make a metal plate of sorts using ... The same moving rasterline by modifying a running copperlist, removing the CPU busy-waits and an introduction to the Wait and ... Refinements to make it proper: twice as many random stars, covering the whole screen, and optimization. I drew a cloud-shaped bob for our sky and talk about graphics conversion and Blitter Minterms, and blit the bob to our new ... Shows how and where to add the P6109 playroutine and compressed P61 module, and cut-and-paste relevant portions of the ...