Media Summary: This shows how to code a text scroller. From the Plot Character function we wrote, I make the scroll function scroll characters, and ... We correct the cloud movement and fix two bugs in the scroller, optimize execution time and binary size, and compress the final ... Here I show one way to make a star field effect, using only one sprite channel. Do comment with your randomizer values or ...

Amiga Hardware Programming 21 Issue - Detailed Analysis & Overview

This shows how to code a text scroller. From the Plot Character function we wrote, I make the scroll function scroll characters, and ... We correct the cloud movement and fix two bugs in the scroller, optimize execution time and binary size, and compress the final ... Here I show one way to make a star field effect, using only one sprite channel. Do comment with your randomizer values or ... Explains a little bit about labels, chip memory and fast memory, how to examine the data in memory and how your instructions ... A Phaze101 production Live Stream Episode # OK, so we're gearing up to finish the demo. First up is swapping out the logo, and using a macro to save repeated declarations, ...

Explains modulo and shows how to mirror graphics vertically with the copper, and how to make a metal plate of sorts using ... The same moving rasterline by modifying a running copperlist, removing the CPU busy-waits and an introduction to the Wait and ... Refinements to make it proper: twice as many random stars, covering the whole screen, and optimization. I drew a cloud-shaped bob for our sky and talk about graphics conversion and Blitter Minterms, and blit the bob to our new ... Shows how and where to add the P6109 playroutine and compressed P61 module, and cut-and-paste relevant portions of the ...

Photo Gallery

Amiga Hardware Programming 21   Issue#2   Font Nirvana
Amiga Hardware Programming 21 - The scroller from start to finish
Amiga Hardware Programming 2 - Make a rasterline
Amiga Hardware Programming 46 - Fixing, Optimizing, and Releasing!
Amiga Hardware Programming 39 - Starfield
Amiga Hardware Programming 7 - Understanding the Memory
[ENG] Tutorial 21 -  The Complete Amiga 68000 Assembly Hardware Programming & Development Course
Amiga Hardware Programming 35 - Design and Macros
Amiga Hardware Programming 34 - Mirror effect
Amiga Hardware Programming 6 - Understanding the Raster
Amiga Hardware Programming 40 - Starfield, part 2
Amiga Hardware Programming 42 - Bob Conversion and Blitting
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Amiga Hardware Programming 21   Issue#2   Font Nirvana

Amiga Hardware Programming 21 Issue#2 Font Nirvana

Describes an

Amiga Hardware Programming 21 - The scroller from start to finish

Amiga Hardware Programming 21 - The scroller from start to finish

This shows how to code a text scroller. From the Plot Character function we wrote, I make the scroll function scroll characters, and ...

Amiga Hardware Programming 2 - Make a rasterline

Amiga Hardware Programming 2 - Make a rasterline

The first steps from getting an

Amiga Hardware Programming 46 - Fixing, Optimizing, and Releasing!

Amiga Hardware Programming 46 - Fixing, Optimizing, and Releasing!

We correct the cloud movement and fix two bugs in the scroller, optimize execution time and binary size, and compress the final ...

Amiga Hardware Programming 39 - Starfield

Amiga Hardware Programming 39 - Starfield

Here I show one way to make a star field effect, using only one sprite channel. Do comment with your randomizer values or ...

Amiga Hardware Programming 7 - Understanding the Memory

Amiga Hardware Programming 7 - Understanding the Memory

Explains a little bit about labels, chip memory and fast memory, how to examine the data in memory and how your instructions ...

[ENG] Tutorial 21 -  The Complete Amiga 68000 Assembly Hardware Programming & Development Course

[ENG] Tutorial 21 - The Complete Amiga 68000 Assembly Hardware Programming & Development Course

A Phaze101 production Live Stream Episode #

Amiga Hardware Programming 35 - Design and Macros

Amiga Hardware Programming 35 - Design and Macros

OK, so we're gearing up to finish the demo. First up is swapping out the logo, and using a macro to save repeated declarations, ...

Amiga Hardware Programming 34 - Mirror effect

Amiga Hardware Programming 34 - Mirror effect

Explains modulo and shows how to mirror graphics vertically with the copper, and how to make a metal plate of sorts using ...

Amiga Hardware Programming 6 - Understanding the Raster

Amiga Hardware Programming 6 - Understanding the Raster

The same moving rasterline by modifying a running copperlist, removing the CPU busy-waits and an introduction to the Wait and ...

Amiga Hardware Programming 40 - Starfield, part 2

Amiga Hardware Programming 40 - Starfield, part 2

Refinements to make it proper: twice as many random stars, covering the whole screen, and optimization.

Amiga Hardware Programming 42 - Bob Conversion and Blitting

Amiga Hardware Programming 42 - Bob Conversion and Blitting

I drew a cloud-shaped bob for our sky and talk about graphics conversion and Blitter Minterms, and blit the bob to our new ...

Amiga Hardware Programming 30 - Adding music to the demo

Amiga Hardware Programming 30 - Adding music to the demo

Shows how and where to add the P6109 playroutine and compressed P61 module, and cut-and-paste relevant portions of the ...