Media Summary: OK, so we're gearing up to finish the demo. First up is swapping out the logo, and using a macro to save repeated declarations, ... The clouds mirrored and colors tweaked, the raster bar priority is fixed. 23 mins in, I mention scripting methods for actions. Explains modulo and shows how to mirror graphics vertically with the copper, and how to make a metal plate of sorts using ...

Amiga Hardware Programming 35 Design - Detailed Analysis & Overview

OK, so we're gearing up to finish the demo. First up is swapping out the logo, and using a macro to save repeated declarations, ... The clouds mirrored and colors tweaked, the raster bar priority is fixed. 23 mins in, I mention scripting methods for actions. Explains modulo and shows how to mirror graphics vertically with the copper, and how to make a metal plate of sorts using ... Here I show one way to make a star field effect, using only one sprite channel. Do comment with your randomizer values or ... The final part, adding highlights to the characters. Basically you can watch the start and then skip to the end, the rest is just, well ... In this interview, I talk with Mats Eirik Hansen, a veteran of the

Playing with some of my old assembler code for the

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Amiga Hardware Programming 35 - Design and Macros
Amiga Hardware Programming 3 - Move that rasterline
Amiga Hardware Programming 45 - Design Tweaks and Scroll Commands
Amiga Hardware Programming 34 - Mirror effect
Amiga Hardware Programming 39 - Starfield
Amiga Hardware Programming 2 - Make a rasterline
Amiga Hardware Programming 18 - draw a font, part 3
From Amiga Demos to Old Blue Workbench - Mats Eirik Hansen Returns
Amiga Assembly Coding
[ENG] Tutorial 35 -  The Complete Amiga 68000 Assembly Hardware Programming & Development Course
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Amiga Hardware Programming 35 - Design and Macros

Amiga Hardware Programming 35 - Design and Macros

OK, so we're gearing up to finish the demo. First up is swapping out the logo, and using a macro to save repeated declarations, ...

Amiga Hardware Programming 3 - Move that rasterline

Amiga Hardware Programming 3 - Move that rasterline

The first steps from getting an

Amiga Hardware Programming 45 - Design Tweaks and Scroll Commands

Amiga Hardware Programming 45 - Design Tweaks and Scroll Commands

The clouds mirrored and colors tweaked, the raster bar priority is fixed. 23 mins in, I mention scripting methods for actions.

Amiga Hardware Programming 34 - Mirror effect

Amiga Hardware Programming 34 - Mirror effect

Explains modulo and shows how to mirror graphics vertically with the copper, and how to make a metal plate of sorts using ...

Amiga Hardware Programming 39 - Starfield

Amiga Hardware Programming 39 - Starfield

Here I show one way to make a star field effect, using only one sprite channel. Do comment with your randomizer values or ...

Amiga Hardware Programming 2 - Make a rasterline

Amiga Hardware Programming 2 - Make a rasterline

The first steps from getting an

Amiga Hardware Programming 18 - draw a font, part 3

Amiga Hardware Programming 18 - draw a font, part 3

The final part, adding highlights to the characters. Basically you can watch the start and then skip to the end, the rest is just, well ...

From Amiga Demos to Old Blue Workbench - Mats Eirik Hansen Returns

From Amiga Demos to Old Blue Workbench - Mats Eirik Hansen Returns

In this interview, I talk with Mats Eirik Hansen, a veteran of the

Amiga Assembly Coding

Amiga Assembly Coding

Playing with some of my old assembler code for the

[ENG] Tutorial 35 -  The Complete Amiga 68000 Assembly Hardware Programming & Development Course

[ENG] Tutorial 35 - The Complete Amiga 68000 Assembly Hardware Programming & Development Course

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