Media Summary: Just a small update - there was a race condition Copper/VBI... insert 1 Copper Wait before the bitplane pointers, and change the ... Tried another codec and it turned out to be horrible, sorry about the glitches. The first steps from getting an Getting Blitter nasty! Well, not very. But I show how to make a slightly more involved setup of the Blitter to copy-and-shift, ...

Amiga Hardware Programming 46 Fixing - Detailed Analysis & Overview

Just a small update - there was a race condition Copper/VBI... insert 1 Copper Wait before the bitplane pointers, and change the ... Tried another codec and it turned out to be horrible, sorry about the glitches. The first steps from getting an Getting Blitter nasty! Well, not very. But I show how to make a slightly more involved setup of the Blitter to copy-and-shift, ... This tutorial is a standalone description of how to convert a Protracker module to the P61 format, how to use the new playroutine ... The clouds mirrored and colors tweaked, the raster bar priority is fixed. 23 mins in, I mention scripting methods for actions. Our humble startup code isn't too shabby, but it's good to care about compatibility. Here, I show how to use the startup I use when ...

Shows sample cutting, finding loops, fine volume slide, vibrato, *tempo and speed commands* while creating some sort of intro for ... I drew a cloud-shaped bob for our sky and talk about graphics conversion and Blitter Minterms, and blit the bob to our new ... Explains modulo and shows how to mirror graphics vertically with the copper, and how to make a metal plate of sorts using ... Shows how and where to add the P6109 playroutine and compressed P61 module, and cut-and-paste relevant portions of the ...

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Amiga Hardware Programming 46 - Fixing, Optimizing, and Releasing!
Amiga Hardware Programming 47 - Solved the Buffer Swap Conundrum! (68060 fix)
Amiga Hardware Programming 4 - System OFF, please
Amiga Hardware Programming 14 - Blitter channels, minterms, shifting and masking
Amiga Hardware Programming 29 - How to use The Player playroutine
Amiga Hardware Programming 3 - Move that rasterline
Amiga Hardware Programming 45 - Design Tweaks and Scroll Commands
Amiga Hardware Programming 2 - Make a rasterline
Amiga Hardware Programming 36 - System-friendly Startup
Amiga Hardware Programming 25 - Protracker - Instrument editing, Intro
Amiga Hardware Programming 42 - Bob Conversion and Blitting
Amiga Hardware Programming 34 - Mirror effect
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Amiga Hardware Programming 46 - Fixing, Optimizing, and Releasing!

Amiga Hardware Programming 46 - Fixing, Optimizing, and Releasing!

We correct the cloud movement and

Amiga Hardware Programming 47 - Solved the Buffer Swap Conundrum! (68060 fix)

Amiga Hardware Programming 47 - Solved the Buffer Swap Conundrum! (68060 fix)

Just a small update - there was a race condition Copper/VBI... insert 1 Copper Wait before the bitplane pointers, and change the ...

Amiga Hardware Programming 4 - System OFF, please

Amiga Hardware Programming 4 - System OFF, please

Tried another codec and it turned out to be horrible, sorry about the glitches. The first steps from getting an

Amiga Hardware Programming 14 - Blitter channels, minterms, shifting and masking

Amiga Hardware Programming 14 - Blitter channels, minterms, shifting and masking

Getting Blitter nasty! Well, not very. But I show how to make a slightly more involved setup of the Blitter to copy-and-shift, ...

Amiga Hardware Programming 29 - How to use The Player playroutine

Amiga Hardware Programming 29 - How to use The Player playroutine

This tutorial is a standalone description of how to convert a Protracker module to the P61 format, how to use the new playroutine ...

Amiga Hardware Programming 3 - Move that rasterline

Amiga Hardware Programming 3 - Move that rasterline

The first steps from getting an

Amiga Hardware Programming 45 - Design Tweaks and Scroll Commands

Amiga Hardware Programming 45 - Design Tweaks and Scroll Commands

The clouds mirrored and colors tweaked, the raster bar priority is fixed. 23 mins in, I mention scripting methods for actions.

Amiga Hardware Programming 2 - Make a rasterline

Amiga Hardware Programming 2 - Make a rasterline

The first steps from getting an

Amiga Hardware Programming 36 - System-friendly Startup

Amiga Hardware Programming 36 - System-friendly Startup

Our humble startup code isn't too shabby, but it's good to care about compatibility. Here, I show how to use the startup I use when ...

Amiga Hardware Programming 25 - Protracker - Instrument editing, Intro

Amiga Hardware Programming 25 - Protracker - Instrument editing, Intro

Shows sample cutting, finding loops, fine volume slide, vibrato, *tempo and speed commands* while creating some sort of intro for ...

Amiga Hardware Programming 42 - Bob Conversion and Blitting

Amiga Hardware Programming 42 - Bob Conversion and Blitting

I drew a cloud-shaped bob for our sky and talk about graphics conversion and Blitter Minterms, and blit the bob to our new ...

Amiga Hardware Programming 34 - Mirror effect

Amiga Hardware Programming 34 - Mirror effect

Explains modulo and shows how to mirror graphics vertically with the copper, and how to make a metal plate of sorts using ...

Amiga Hardware Programming 30 - Adding music to the demo

Amiga Hardware Programming 30 - Adding music to the demo

Shows how and where to add the P6109 playroutine and compressed P61 module, and cut-and-paste relevant portions of the ...