Media Summary: We start with a bug fix / code addition (allowing us to NOT see every level of the map) Then we cover saving, loading, deleting and ... Today we finally make a randomized battlescape based on all the maps we made for a biome. This series is for Today we dive into creating a node system that will (eventually) allow units to pathfind, shoot, and fly around. This series is for ...
7 Gamemaker Studio 2 Xcom - Detailed Analysis & Overview
We start with a bug fix / code addition (allowing us to NOT see every level of the map) Then we cover saving, loading, deleting and ... Today we finally make a randomized battlescape based on all the maps we made for a biome. This series is for Today we dive into creating a node system that will (eventually) allow units to pathfind, shoot, and fly around. This series is for ... Thank you so much to Daddyfatflab for sponsoring this series and for making the whole thing possible. He's also a great ... Once you've completed this video, you'll be able to set parameters that the Battlescape will use when it's generating "random" ... I've been having a little trouble with motivation lately so I decided to get a head start on a pet project that I've wanted to make ...
Today we cover: - Centering the camera at the start of the game regardless of map size - Changing the tile we want to place ... In this episode we make use of our node system to start generating a pathfinding system! This series is for In this episode our first actor or "unit" takes the field and we have him moving around the map, up and down stairs. This series is ... Today we cover: - Changing the grid to store lists over a single piece of data - Place walls and decoration - Change the biome of ... In this episode I'll show you how to fix the cursor to horizontal/vertical alignments, make walls transparent if they're blocking the ... We improve our node-detection system and now also include decoration and falling! This series is for
Today we cover adding and removing floors/levels to our maps! This series is for