Media Summary: Today we cover: - Changing the grid to store lists over a single piece of data - Place walls and decoration - Change the biome of ... Today we finally make a randomized battlescape based on all the maps we made I've been having a little trouble with motivation lately so I decided to get a head start on a pet project that I've wanted to make ...
4 Gamemaker Studio 2 Xcom - Detailed Analysis & Overview
Today we cover: - Changing the grid to store lists over a single piece of data - Place walls and decoration - Change the biome of ... Today we finally make a randomized battlescape based on all the maps we made I've been having a little trouble with motivation lately so I decided to get a head start on a pet project that I've wanted to make ... Today we dive into creating a node system that will (eventually) allow units to pathfind, shoot, and fly around. This series is Once you've completed this video, you'll be able to set parameters that the Battlescape will use when it's generating "random" ... Today we cover: - Centering the camera at the start of the game regardless of map size - Changing the tile we want to place ...
Today we cover adding and removing floors/levels to our maps! This series is Please subscribe! Wishlist on Steam: ... We improve our node-detection system and now also include decoration and falling! This series is In this episode we can now generate paths of nodes to follow! This series is In this episode our first actor or "unit" takes the field and we have him moving around the map, up and down stairs. This series is ...