Media Summary: Today we cover: - Changing the grid to store lists over a single piece of data - Place walls and decoration - Change the biome of ... Today we finally make a randomized battlescape based on all the maps we made I've been having a little trouble with motivation lately so I decided to get a head start on a pet project that I've wanted to make ...

4 Gamemaker Studio 2 Xcom - Detailed Analysis & Overview

Today we cover: - Changing the grid to store lists over a single piece of data - Place walls and decoration - Change the biome of ... Today we finally make a randomized battlescape based on all the maps we made I've been having a little trouble with motivation lately so I decided to get a head start on a pet project that I've wanted to make ... Today we dive into creating a node system that will (eventually) allow units to pathfind, shoot, and fly around. This series is Once you've completed this video, you'll be able to set parameters that the Battlescape will use when it's generating "random" ... Today we cover: - Centering the camera at the start of the game regardless of map size - Changing the tile we want to place ...

Today we cover adding and removing floors/levels to our maps! This series is Please subscribe! Wishlist on Steam: ... We improve our node-detection system and now also include decoration and falling! This series is In this episode we can now generate paths of nodes to follow! This series is In this episode our first actor or "unit" takes the field and we have him moving around the map, up and down stairs. This series is ...

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[4] GameMaker Studio 2: XCOM 04 Game Tutorial Series - Walls, Decorations, and Biomes!
[9] GameMaker Studio 2: XCOM 09 Game Tutorial Series - Battlescape 1
Making an XCOM map with Gamemaker Studio 2
[1] GameMaker Studio 2: XCOM 01 Game Tutorial Series - Intro and Setup
[12] GameMaker Studio 2: XCOM 12 Game Tutorial Series - Nodes Part 1
[11] GameMaker Studio 2: XCOM 11 Game Tutorial Series - Empowering the Battlescape!
[3] GameMaker Studio 2: XCOM 03 Game Tutorial Series - Paint the Map
[5] GameMaker Studio 2: XCOM 05 Game Tutorial Series - Adding and Removing Floors/Levels
Why I Chose Gamemaker For My Indie Game
[14] GameMaker Studio 2: XCOM 14 Game Tutorial Series - Nodes Part 3
[13] GameMaker Studio 2: XCOM 13 Game Tutorial Series - Nodes Part 2
[16] GameMaker Studio 2: XCOM 16 Game Tutorial Series - Pathfinding Part 2
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[4] GameMaker Studio 2: XCOM 04 Game Tutorial Series - Walls, Decorations, and Biomes!

[4] GameMaker Studio 2: XCOM 04 Game Tutorial Series - Walls, Decorations, and Biomes!

Today we cover: - Changing the grid to store lists over a single piece of data - Place walls and decoration - Change the biome of ...

[9] GameMaker Studio 2: XCOM 09 Game Tutorial Series - Battlescape 1

[9] GameMaker Studio 2: XCOM 09 Game Tutorial Series - Battlescape 1

Today we finally make a randomized battlescape based on all the maps we made

Making an XCOM map with Gamemaker Studio 2

Making an XCOM map with Gamemaker Studio 2

I've been having a little trouble with motivation lately so I decided to get a head start on a pet project that I've wanted to make ...

[1] GameMaker Studio 2: XCOM 01 Game Tutorial Series - Intro and Setup

[1] GameMaker Studio 2: XCOM 01 Game Tutorial Series - Intro and Setup

Thank you so much to Daddyfatflab

[12] GameMaker Studio 2: XCOM 12 Game Tutorial Series - Nodes Part 1

[12] GameMaker Studio 2: XCOM 12 Game Tutorial Series - Nodes Part 1

Today we dive into creating a node system that will (eventually) allow units to pathfind, shoot, and fly around. This series is

[11] GameMaker Studio 2: XCOM 11 Game Tutorial Series - Empowering the Battlescape!

[11] GameMaker Studio 2: XCOM 11 Game Tutorial Series - Empowering the Battlescape!

Once you've completed this video, you'll be able to set parameters that the Battlescape will use when it's generating "random" ...

[3] GameMaker Studio 2: XCOM 03 Game Tutorial Series - Paint the Map

[3] GameMaker Studio 2: XCOM 03 Game Tutorial Series - Paint the Map

Today we cover: - Centering the camera at the start of the game regardless of map size - Changing the tile we want to place ...

[5] GameMaker Studio 2: XCOM 05 Game Tutorial Series - Adding and Removing Floors/Levels

[5] GameMaker Studio 2: XCOM 05 Game Tutorial Series - Adding and Removing Floors/Levels

Today we cover adding and removing floors/levels to our maps! This series is

Why I Chose Gamemaker For My Indie Game

Why I Chose Gamemaker For My Indie Game

Please subscribe! Wishlist on Steam: ...

[14] GameMaker Studio 2: XCOM 14 Game Tutorial Series - Nodes Part 3

[14] GameMaker Studio 2: XCOM 14 Game Tutorial Series - Nodes Part 3

Today we tackle stairs and doors

[13] GameMaker Studio 2: XCOM 13 Game Tutorial Series - Nodes Part 2

[13] GameMaker Studio 2: XCOM 13 Game Tutorial Series - Nodes Part 2

We improve our node-detection system and now also include decoration and falling! This series is

[16] GameMaker Studio 2: XCOM 16 Game Tutorial Series - Pathfinding Part 2

[16] GameMaker Studio 2: XCOM 16 Game Tutorial Series - Pathfinding Part 2

In this episode we can now generate paths of nodes to follow! This series is

[17] GameMaker Studio 2: XCOM 17 Game Tutorial Series - Pathfinding part 3

[17] GameMaker Studio 2: XCOM 17 Game Tutorial Series - Pathfinding part 3

In this episode our first actor or "unit" takes the field and we have him moving around the map, up and down stairs. This series is ...