Media Summary: Once you've completed this video, you'll be able to set parameters that the Battlescape will use when it's generating "random" ... Today we dive into creating a node system that will (eventually) allow units to pathfind, shoot, and fly around. This series is for ... For those who want to give a little thanks, I just set up a page over at buymeacoffee as a new way to show support. The internet ...
11 Gamemaker Studio 2 Xcom - Detailed Analysis & Overview
Once you've completed this video, you'll be able to set parameters that the Battlescape will use when it's generating "random" ... Today we dive into creating a node system that will (eventually) allow units to pathfind, shoot, and fly around. This series is for ... For those who want to give a little thanks, I just set up a page over at buymeacoffee as a new way to show support. The internet ... I've been having a little trouble with motivation lately so I decided to get a head start on a pet project that I've wanted to make ... Today we finally make a randomized battlescape based on all the maps we made for a biome. This series is for Let's keep going with the Turn-based RPG combat system in
In this episode I'll show you how to fix the cursor to horizontal/vertical alignments, make walls transparent if they're blocking the ... Assets: Get indie dev tips, behind-the-scenes and more stuff in my newsletter: ... Thank you so much to Daddyfatflab for sponsoring this series and for making the whole thing possible. He's also a great ... This video shows me making a multi-story building in