Media Summary: In this episode we make use of our node system to start generating a pathfinding system! This series is for In this episode we can now generate paths of nodes to follow! This series is for In this episode we will create a 10x10 grid, display it in isometric, add a cursor and then add a camera. This series is for ...

15 Gamemaker Studio 2 Xcom - Detailed Analysis & Overview

In this episode we make use of our node system to start generating a pathfinding system! This series is for In this episode we can now generate paths of nodes to follow! This series is for In this episode we will create a 10x10 grid, display it in isometric, add a cursor and then add a camera. This series is for ... We improve our node-detection system and now also include decoration and falling! This series is for Once you've completed this video, you'll be able to set parameters that the Battlescape will use when it's generating "random" ... Today we dive into creating a node system that will (eventually) allow units to pathfind, shoot, and fly around. This series is for ...

Thank you so much to Daddyfatflab for sponsoring this series and for making the whole thing possible. He's also a great ... I've been having a little trouble with motivation lately so I decided to get a head start on a pet project that I've wanted to make ... This is another in a series of videos you can view at your leisure to learn game design and development using the Today we cover: - Changing the grid to store lists over a single piece of data - Place walls and decoration - Change the biome of ... These tutorials are created to support learning Now we're going to start implementing attack and defence in our RPG combat system. By the end of this video, we will have ...

In this episode our first actor or "unit" takes the field and we have him moving around the map, up and down stairs. This series is ...

Photo Gallery

[15] GameMaker Studio 2: XCOM 15 Game Tutorial Series - Pathfinding Part 1
[16] GameMaker Studio 2: XCOM 16 Game Tutorial Series - Pathfinding Part 2
[2] GameMaker Studio 2: XCOM 02 Game Tutorial Series - Basic Map , Cursor, and Camera
[13] GameMaker Studio 2: XCOM 13 Game Tutorial Series - Nodes Part 2
[11] GameMaker Studio 2: XCOM 11 Game Tutorial Series - Empowering the Battlescape!
[12] GameMaker Studio 2: XCOM 12 Game Tutorial Series - Nodes Part 1
[1] GameMaker Studio 2: XCOM 01 Game Tutorial Series - Intro and Setup
Making an XCOM map with Gamemaker Studio 2
15-Piece Slide Puzzle - Winning Conditions! - GameMaker Studio 2
[4] GameMaker Studio 2: XCOM 04 Game Tutorial Series - Walls, Decorations, and Biomes!
15. Game Maker Displaying Score And Lives
[GMS2] Make a Turn-based RPG Combat System in GameMaker Studio 2 (p.15 Attack and Damage 2) | FunBox
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[15] GameMaker Studio 2: XCOM 15 Game Tutorial Series - Pathfinding Part 1

[15] GameMaker Studio 2: XCOM 15 Game Tutorial Series - Pathfinding Part 1

In this episode we make use of our node system to start generating a pathfinding system! This series is for

[16] GameMaker Studio 2: XCOM 16 Game Tutorial Series - Pathfinding Part 2

[16] GameMaker Studio 2: XCOM 16 Game Tutorial Series - Pathfinding Part 2

In this episode we can now generate paths of nodes to follow! This series is for

[2] GameMaker Studio 2: XCOM 02 Game Tutorial Series - Basic Map , Cursor, and Camera

[2] GameMaker Studio 2: XCOM 02 Game Tutorial Series - Basic Map , Cursor, and Camera

In this episode we will create a 10x10 grid, display it in isometric, add a cursor and then add a camera. This series is for ...

[13] GameMaker Studio 2: XCOM 13 Game Tutorial Series - Nodes Part 2

[13] GameMaker Studio 2: XCOM 13 Game Tutorial Series - Nodes Part 2

We improve our node-detection system and now also include decoration and falling! This series is for

[11] GameMaker Studio 2: XCOM 11 Game Tutorial Series - Empowering the Battlescape!

[11] GameMaker Studio 2: XCOM 11 Game Tutorial Series - Empowering the Battlescape!

Once you've completed this video, you'll be able to set parameters that the Battlescape will use when it's generating "random" ...

[12] GameMaker Studio 2: XCOM 12 Game Tutorial Series - Nodes Part 1

[12] GameMaker Studio 2: XCOM 12 Game Tutorial Series - Nodes Part 1

Today we dive into creating a node system that will (eventually) allow units to pathfind, shoot, and fly around. This series is for ...

[1] GameMaker Studio 2: XCOM 01 Game Tutorial Series - Intro and Setup

[1] GameMaker Studio 2: XCOM 01 Game Tutorial Series - Intro and Setup

Thank you so much to Daddyfatflab for sponsoring this series and for making the whole thing possible. He's also a great ...

Making an XCOM map with Gamemaker Studio 2

Making an XCOM map with Gamemaker Studio 2

I've been having a little trouble with motivation lately so I decided to get a head start on a pet project that I've wanted to make ...

15-Piece Slide Puzzle - Winning Conditions! - GameMaker Studio 2

15-Piece Slide Puzzle - Winning Conditions! - GameMaker Studio 2

This is another in a series of videos you can view at your leisure to learn game design and development using the

[4] GameMaker Studio 2: XCOM 04 Game Tutorial Series - Walls, Decorations, and Biomes!

[4] GameMaker Studio 2: XCOM 04 Game Tutorial Series - Walls, Decorations, and Biomes!

Today we cover: - Changing the grid to store lists over a single piece of data - Place walls and decoration - Change the biome of ...

15. Game Maker Displaying Score And Lives

15. Game Maker Displaying Score And Lives

These tutorials are created to support learning

[GMS2] Make a Turn-based RPG Combat System in GameMaker Studio 2 (p.15 Attack and Damage 2) | FunBox

[GMS2] Make a Turn-based RPG Combat System in GameMaker Studio 2 (p.15 Attack and Damage 2) | FunBox

Now we're going to start implementing attack and defence in our RPG combat system. By the end of this video, we will have ...

[17] GameMaker Studio 2: XCOM 17 Game Tutorial Series - Pathfinding part 3

[17] GameMaker Studio 2: XCOM 17 Game Tutorial Series - Pathfinding part 3

In this episode our first actor or "unit" takes the field and we have him moving around the map, up and down stairs. This series is ...