Media Summary: It load a million times faster now because I now generate all the terrain caves trees and rivers with noise in one go and I removed ... Vertex pooling : Vertex pooling in my game: Why ... I fixed a bug in the intersection system that was causing it to only utilize a 1/3 of the triangles : X and I

3d Libgdx Voxel Engine Optimizations - Detailed Analysis & Overview

It load a million times faster now because I now generate all the terrain caves trees and rivers with noise in one go and I removed ... Vertex pooling : Vertex pooling in my game: Why ... I fixed a bug in the intersection system that was causing it to only utilize a 1/3 of the triangles : X and I I really want to play a beautiful, fast and fun In this video I will give a quick overview of what a sparse I finally removed most of the garbage collection, except for a little when loading, and

The source code and demos are available here: The greedy meshing algorithm is available here: ... I started experimenting with making caves and added block placing which is a little buggy at the moment but should be easy to fix. I started making lakes and I made the loading faster using more than one thread at once, right now I'm using four thread for ... I started using a noise library to get seamless noise. the terrain is now technically infinite. the caves and rivers are generated ...

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3D libGDX voxel engine optimizations, better terrain and rivers
Don't do this optimizations!
3D libGDX indie game bug fixes, optimizations and more sounds
libGDX 2.5D shader bug fix and optimizations
These Optimizations Doubled My Voxel Engine FPS
Sparse Voxel Octrees
libGDX 2.5D shader optimized 60 fps
Voxel engine: Models, animations and rendering optimizations
3D libGDX voxel engine
I Optimised My Game Engine Up To 12000 FPS
3D libGDX voxel engine caves and building
3D libGDX voxel engine lakes
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3D libGDX voxel engine optimizations, better terrain and rivers

3D libGDX voxel engine optimizations, better terrain and rivers

It load a million times faster now because I now generate all the terrain caves trees and rivers with noise in one go and I removed ...

Don't do this optimizations!

Don't do this optimizations!

Vertex pooling @Finding_Fortune : https://youtu.be/IoS5opco9LA Vertex pooling in my game: https://youtu.be/gFX7Di2aTCY Why ...

3D libGDX indie game bug fixes, optimizations and more sounds

3D libGDX indie game bug fixes, optimizations and more sounds

I fixed a bug in the intersection system that was causing it to only utilize a 1/3 of the triangles : X and I

libGDX 2.5D shader bug fix and optimizations

libGDX 2.5D shader bug fix and optimizations

I found that the graphics

These Optimizations Doubled My Voxel Engine FPS

These Optimizations Doubled My Voxel Engine FPS

I really want to play a beautiful, fast and fun

Sparse Voxel Octrees

Sparse Voxel Octrees

In this video I will give a quick overview of what a sparse

libGDX 2.5D shader optimized 60 fps

libGDX 2.5D shader optimized 60 fps

I finally removed most of the garbage collection, except for a little when loading, and

Voxel engine: Models, animations and rendering optimizations

Voxel engine: Models, animations and rendering optimizations

Another update on the

3D libGDX voxel engine

3D libGDX voxel engine

I decided to try and make a

I Optimised My Game Engine Up To 12000 FPS

I Optimised My Game Engine Up To 12000 FPS

The source code and demos are available here: https://patreon.com/vercidium The greedy meshing algorithm is available here: ...

3D libGDX voxel engine caves and building

3D libGDX voxel engine caves and building

I started experimenting with making caves and added block placing which is a little buggy at the moment but should be easy to fix.

3D libGDX voxel engine lakes

3D libGDX voxel engine lakes

I started making lakes and I made the loading faster using more than one thread at once, right now I'm using four thread for ...

3D libGDX voxel engine infinite terrain, better caves and rivers with perlin noise

3D libGDX voxel engine infinite terrain, better caves and rivers with perlin noise

I started using a noise library to get seamless noise. the terrain is now technically infinite. the caves and rivers are generated ...