Media Summary: It load a million times faster now because I now generate all the terrain caves trees and rivers with noise in one go and I removed ... Vertex pooling : Vertex pooling in my game: Why ... I fixed a bug in the intersection system that was causing it to only utilize a 1/3 of the triangles : X and I
3d Libgdx Voxel Engine Optimizations - Detailed Analysis & Overview
It load a million times faster now because I now generate all the terrain caves trees and rivers with noise in one go and I removed ... Vertex pooling : Vertex pooling in my game: Why ... I fixed a bug in the intersection system that was causing it to only utilize a 1/3 of the triangles : X and I I really want to play a beautiful, fast and fun In this video I will give a quick overview of what a sparse I finally removed most of the garbage collection, except for a little when loading, and
The source code and demos are available here: The greedy meshing algorithm is available here: ... I started experimenting with making caves and added block placing which is a little buggy at the moment but should be easy to fix. I started making lakes and I made the loading faster using more than one thread at once, right now I'm using four thread for ... I started using a noise library to get seamless noise. the terrain is now technically infinite. the caves and rivers are generated ...