Media Summary: I started making lakes and I made the loading faster using more than one thread at once, right now I'm using four thread for ... I started experimenting with making caves and added block placing which is a little buggy at the moment but should be easy to fix. It load a million times faster now because I now generate all the terrain caves trees and rivers with noise in one go and I removed ...
3d Libgdx Voxel Engine - Detailed Analysis & Overview
I started making lakes and I made the loading faster using more than one thread at once, right now I'm using four thread for ... I started experimenting with making caves and added block placing which is a little buggy at the moment but should be easy to fix. It load a million times faster now because I now generate all the terrain caves trees and rivers with noise in one go and I removed ... I started making background graphics so I can see really far. I'm going to make it replaces the pixels in the texture with an actual ... I started using a noise library to get seamless noise. the terrain is now technically infinite. the caves and rivers are generated ... In this video I show an issue with the current way faces are being culled in the
I was sort of hitting a mental block with the 2D game trying to figure out the best way for entities to leave buildings so I decided to ... I am making this game for game jolt. I fixed my sound volume distance equation from the stupidity that it was before and it now ... I added a spawning layer where I spawn trees as well a s shading layer where it shades the blocks allowing for my trees to be ... I think the video recordering software screwed my RAM in this one. Even though the title says LWJGL, this was made with