Media Summary: I started making lakes and I made the loading faster using more than one thread at once, right now I'm using four thread for ... I started experimenting with making caves and added block placing which is a little buggy at the moment but should be easy to fix. It load a million times faster now because I now generate all the terrain caves trees and rivers with noise in one go and I removed ...

3d Libgdx Voxel Engine - Detailed Analysis & Overview

I started making lakes and I made the loading faster using more than one thread at once, right now I'm using four thread for ... I started experimenting with making caves and added block placing which is a little buggy at the moment but should be easy to fix. It load a million times faster now because I now generate all the terrain caves trees and rivers with noise in one go and I removed ... I started making background graphics so I can see really far. I'm going to make it replaces the pixels in the texture with an actual ... I started using a noise library to get seamless noise. the terrain is now technically infinite. the caves and rivers are generated ... In this video I show an issue with the current way faces are being culled in the

I was sort of hitting a mental block with the 2D game trying to figure out the best way for entities to leave buildings so I decided to ... I am making this game for game jolt. I fixed my sound volume distance equation from the stupidity that it was before and it now ... I added a spawning layer where I spawn trees as well a s shading layer where it shades the blocks allowing for my trees to be ... I think the video recordering software screwed my RAM in this one. Even though the title says LWJGL, this was made with

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3D libGDX voxel engine
3D libGDX voxel engine lakes
3D libGDX voxel engine caves and building
3D libGDX voxel engine optimizations, better terrain and rivers
3D libGDX voxel engine background graphics and lights
3D libGDX voxel engine infinite terrain, better caves and rivers with perlin noise
libGDX Voxel Exploration #3 - Fixing Vertex Winding
3D Programming tutorial in LibGDX Part 1
Voxel engines
3D libGDX indie game dynamic directional lighting and day night cycle
3D libGDX indie game Zombie Island
3D libGDX voxel engine trees shading and block breaking
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3D libGDX voxel engine

3D libGDX voxel engine

I decided to try and make a

3D libGDX voxel engine lakes

3D libGDX voxel engine lakes

I started making lakes and I made the loading faster using more than one thread at once, right now I'm using four thread for ...

3D libGDX voxel engine caves and building

3D libGDX voxel engine caves and building

I started experimenting with making caves and added block placing which is a little buggy at the moment but should be easy to fix.

3D libGDX voxel engine optimizations, better terrain and rivers

3D libGDX voxel engine optimizations, better terrain and rivers

It load a million times faster now because I now generate all the terrain caves trees and rivers with noise in one go and I removed ...

3D libGDX voxel engine background graphics and lights

3D libGDX voxel engine background graphics and lights

I started making background graphics so I can see really far. I'm going to make it replaces the pixels in the texture with an actual ...

3D libGDX voxel engine infinite terrain, better caves and rivers with perlin noise

3D libGDX voxel engine infinite terrain, better caves and rivers with perlin noise

I started using a noise library to get seamless noise. the terrain is now technically infinite. the caves and rivers are generated ...

libGDX Voxel Exploration #3 - Fixing Vertex Winding

libGDX Voxel Exploration #3 - Fixing Vertex Winding

In this video I show an issue with the current way faces are being culled in the

3D Programming tutorial in LibGDX Part 1

3D Programming tutorial in LibGDX Part 1

In this

Voxel engines

Voxel engines

C#, Unity, C++, OpenGL, Java,

3D libGDX indie game dynamic directional lighting and day night cycle

3D libGDX indie game dynamic directional lighting and day night cycle

I was sort of hitting a mental block with the 2D game trying to figure out the best way for entities to leave buildings so I decided to ...

3D libGDX indie game Zombie Island

3D libGDX indie game Zombie Island

I am making this game for game jolt. I fixed my sound volume distance equation from the stupidity that it was before and it now ...

3D libGDX voxel engine trees shading and block breaking

3D libGDX voxel engine trees shading and block breaking

I added a spawning layer where I spawn trees as well a s shading layer where it shades the blocks allowing for my trees to be ...

Performance of voxel chunks in LWJGL

Performance of voxel chunks in LWJGL

I think the video recordering software screwed my RAM in this one. Even though the title says LWJGL, this was made with