Media Summary: Around 20k particles. Interaction with mouse at the end. Video is accelerated by 3. 131 072 particles. Rendered using sphere point sprites. 17 FPS on Radeon HD 5850. This video is speeded up 3 times. Two fluids (only differing in color) interact in this

2d Sph Opencl Simulation - Detailed Analysis & Overview

Around 20k particles. Interaction with mouse at the end. Video is accelerated by 3. 131 072 particles. Rendered using sphere point sprites. 17 FPS on Radeon HD 5850. This video is speeded up 3 times. Two fluids (only differing in color) interact in this 65 536 particles. Rendered using surface Raycasting with Phong Shading + Cubemap reflection. Water drops are so big becauseĀ ...

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2D SPH OpenCL Simulation
Real-time basic SPH fluid simulation using OpenCL.net For GPU computation
2D SPH Demo
SPH 2D with opencl GPU
2D Fluid Simulation using SPH and OpenCL
SPH Particle Simulation by OpenCL
OpenCL IISPH Test
Preliminary results of OpenCL-based GPU-accelerated SPH simulation
OpenCL SPH Simulation #1
2D SPH Sim with Pressure Visualization
OpenCL SPH Simulation #5 (playing with mass forces)
SPH Particle Simulation by OpenCL (High Quality)
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2D SPH OpenCL Simulation

2D SPH OpenCL Simulation

Around 20k particles. Interaction with mouse at the end. Video is accelerated by 3.

Real-time basic SPH fluid simulation using OpenCL.net For GPU computation

Real-time basic SPH fluid simulation using OpenCL.net For GPU computation

I have worked on

2D SPH Demo

2D SPH Demo

An XNA based

SPH 2D with opencl GPU

SPH 2D with opencl GPU

sph simulation

2D Fluid Simulation using SPH and OpenCL

2D Fluid Simulation using SPH and OpenCL

A demonstration of a

SPH Particle Simulation by OpenCL

SPH Particle Simulation by OpenCL

Here is an

OpenCL IISPH Test

OpenCL IISPH Test

I've recently been learning

Preliminary results of OpenCL-based GPU-accelerated SPH simulation

Preliminary results of OpenCL-based GPU-accelerated SPH simulation

This is the results of a

OpenCL SPH Simulation #1

OpenCL SPH Simulation #1

131 072 particles. Rendered using sphere point sprites. 17 FPS on Radeon HD 5850. This video is speeded up 3 times.

2D SPH Sim with Pressure Visualization

2D SPH Sim with Pressure Visualization

Two fluids (only differing in color) interact in this

OpenCL SPH Simulation #5 (playing with mass forces)

OpenCL SPH Simulation #5 (playing with mass forces)

65 536 particles. Rendered using surface Raycasting with Phong Shading + Cubemap reflection. Water drops are so big becauseĀ ...

SPH Particle Simulation by OpenCL (High Quality)

SPH Particle Simulation by OpenCL (High Quality)

Here is an

OpenCL SPH Simulation #2

OpenCL SPH Simulation #2

65 536 particles. Rendered using surface Raycasting with Phong Shading + Cubemap reflection. Water drops are so big becauseĀ ...