Media Summary: 65 536 particles. Rendered using surface Raycasting with Phong Shading + Cubemap reflection. Water drops are so big because ... 131 072 particles. Rendered using sphere point sprites. 17 FPS on Radeon HD 5850. This video is speeded up 3 times.

Opencl Sph Simulation 5 Playing - Detailed Analysis & Overview

65 536 particles. Rendered using surface Raycasting with Phong Shading + Cubemap reflection. Water drops are so big because ... 131 072 particles. Rendered using sphere point sprites. 17 FPS on Radeon HD 5850. This video is speeded up 3 times.

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OpenCL SPH Simulation #5 (playing with mass forces)
OpenCL SPH Simulation #1
Real-time basic SPH fluid simulation using OpenCL.net For GPU computation
OpenCL GPU SPH Demo 15k particles
OpenCL SPH Simulation #2
OpenCL IISPH Test
OpenCL SPH Simulation #4
SPH Fluid Simulation using OpenCL
SPH Particle Simulation by OpenCL
More than 1000 Million particles simulated with DualSPHysics (SPH on Multi-GPU)
OpenCL SPH Simulation #3
SPH Particle Simulation by OpenCL (High Quality)
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OpenCL SPH Simulation #5 (playing with mass forces)

OpenCL SPH Simulation #5 (playing with mass forces)

65 536 particles. Rendered using surface Raycasting with Phong Shading + Cubemap reflection. Water drops are so big because ...

OpenCL SPH Simulation #1

OpenCL SPH Simulation #1

131 072 particles. Rendered using sphere point sprites. 17 FPS on Radeon HD 5850. This video is speeded up 3 times.

Real-time basic SPH fluid simulation using OpenCL.net For GPU computation

Real-time basic SPH fluid simulation using OpenCL.net For GPU computation

I have worked on

OpenCL GPU SPH Demo 15k particles

OpenCL GPU SPH Demo 15k particles

OpenCL GPU SPH Demo 15k particles

OpenCL SPH Simulation #2

OpenCL SPH Simulation #2

65 536 particles. Rendered using surface Raycasting with Phong Shading + Cubemap reflection. Water drops are so big because ...

OpenCL IISPH Test

OpenCL IISPH Test

I've recently been learning

OpenCL SPH Simulation #4

OpenCL SPH Simulation #4

65 536 particles. Rendered using surface Raycasting with Phong Shading + Cubemap reflection. Water drops are so big because ...

SPH Fluid Simulation using OpenCL

SPH Fluid Simulation using OpenCL

First test of a

SPH Particle Simulation by OpenCL

SPH Particle Simulation by OpenCL

Here is an

More than 1000 Million particles simulated with DualSPHysics (SPH on Multi-GPU)

More than 1000 Million particles simulated with DualSPHysics (SPH on Multi-GPU)

Probably the biggest

OpenCL SPH Simulation #3

OpenCL SPH Simulation #3

65 536 particles. Rendered using surface Raycasting with Phong Shading + Cubemap reflection. Water drops are so big because ...

SPH Particle Simulation by OpenCL (High Quality)

SPH Particle Simulation by OpenCL (High Quality)

Here is an

Bouncy Particle Physics with OpenCL and C++ AMP

Bouncy Particle Physics with OpenCL and C++ AMP

Extr.