Media Summary: 131 072 particles. Rendered using sphere point sprites. 17 FPS on Radeon HD 5850. This video is speeded up 3 times. In this video, David Richie, President of Brown Deer Technology, presents Just a quick video about my work yesterday - I implemented a solution to the N-body system. It's no way optimized yet and I ...

Opencl Sph Simulation 1 - Detailed Analysis & Overview

131 072 particles. Rendered using sphere point sprites. 17 FPS on Radeon HD 5850. This video is speeded up 3 times. In this video, David Richie, President of Brown Deer Technology, presents Just a quick video about my work yesterday - I implemented a solution to the N-body system. It's no way optimized yet and I ... about 4K Particles average 160fps on Intel HD4000 Graphics with 65 536 particles. Rendered using surface Raycasting with Phong Shading + Cubemap reflection. Water drops are so big because ...

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OpenCL SPH Simulation #1
OpenCL for Molecular Dynamic Simulations of CPU/GPU Architectures
Real-time basic SPH fluid simulation using OpenCL.net For GPU computation
OpenCL Multibody Simulation (1)
SPH Particle Simulation by OpenCL
More than 1000 Million particles simulated with DualSPHysics (SPH on Multi-GPU)
OpenCL IISPH Test
Preliminary results of OpenCL-based GPU-accelerated SPH simulation
OpenCL GPU SPH Demo 15k particles
Fluid Simulation - Step 1
Real-Time SPH Water Simulation with OpenCL
SPH Particle Simulation by OpenCL (High Quality)
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OpenCL SPH Simulation #1

OpenCL SPH Simulation #1

131 072 particles. Rendered using sphere point sprites. 17 FPS on Radeon HD 5850. This video is speeded up 3 times.

OpenCL for Molecular Dynamic Simulations of CPU/GPU Architectures

OpenCL for Molecular Dynamic Simulations of CPU/GPU Architectures

In this video, David Richie, President of Brown Deer Technology, presents

Real-time basic SPH fluid simulation using OpenCL.net For GPU computation

Real-time basic SPH fluid simulation using OpenCL.net For GPU computation

I have worked on

OpenCL Multibody Simulation (1)

OpenCL Multibody Simulation (1)

Just a quick video about my work yesterday - I implemented a solution to the N-body system. It's no way optimized yet and I ...

SPH Particle Simulation by OpenCL

SPH Particle Simulation by OpenCL

Here is an

More than 1000 Million particles simulated with DualSPHysics (SPH on Multi-GPU)

More than 1000 Million particles simulated with DualSPHysics (SPH on Multi-GPU)

Probably the biggest

OpenCL IISPH Test

OpenCL IISPH Test

I've recently been learning

Preliminary results of OpenCL-based GPU-accelerated SPH simulation

Preliminary results of OpenCL-based GPU-accelerated SPH simulation

This is the results of a

OpenCL GPU SPH Demo 15k particles

OpenCL GPU SPH Demo 15k particles

OpenCL GPU SPH Demo 15k particles

Fluid Simulation - Step 1

Fluid Simulation - Step 1

Setting up OpenGL and

Real-Time SPH Water Simulation with OpenCL

Real-Time SPH Water Simulation with OpenCL

about 4K Particles average 160fps on Intel HD4000 Graphics with

SPH Particle Simulation by OpenCL (High Quality)

SPH Particle Simulation by OpenCL (High Quality)

Here is an

OpenCL SPH Simulation #2

OpenCL SPH Simulation #2

65 536 particles. Rendered using surface Raycasting with Phong Shading + Cubemap reflection. Water drops are so big because ...