Media Summary: 65 536 particles. Rendered using surface Raycasting with Phong Shading + Cubemap reflection. Water drops are so big because ... 131 072 particles. Rendered using sphere point sprites. 17 FPS on Radeon HD 5850. This video is speeded up 3 times.

Opencl Sph Simulation 2 - Detailed Analysis & Overview

65 536 particles. Rendered using surface Raycasting with Phong Shading + Cubemap reflection. Water drops are so big because ... 131 072 particles. Rendered using sphere point sprites. 17 FPS on Radeon HD 5850. This video is speeded up 3 times.

Photo Gallery

OpenCL SPH Simulation #2
OpenCL IISPH Test
More than 1000 Million particles simulated with DualSPHysics (SPH on Multi-GPU)
OpenCL GPU Particle Physics 2 (MonoGame / XNA)
SPH 2D with opencl GPU
SPH Particle Simulation by OpenCL
Real-time basic SPH fluid simulation using OpenCL.net For GPU computation
Preliminary results of OpenCL-based GPU-accelerated SPH simulation
OpenCL Particle Physics
2D Fluid Simulation using SPH and OpenCL
OpenCL SPH Simulation #1
OpenCL SPH Simulation #5 (playing with mass forces)
View Detailed Profile
OpenCL SPH Simulation #2

OpenCL SPH Simulation #2

65 536 particles. Rendered using surface Raycasting with Phong Shading + Cubemap reflection. Water drops are so big because ...

OpenCL IISPH Test

OpenCL IISPH Test

I've recently been learning

More than 1000 Million particles simulated with DualSPHysics (SPH on Multi-GPU)

More than 1000 Million particles simulated with DualSPHysics (SPH on Multi-GPU)

Probably the biggest

OpenCL GPU Particle Physics 2 (MonoGame / XNA)

OpenCL GPU Particle Physics 2 (MonoGame / XNA)

A small demonstration of a

SPH 2D with opencl GPU

SPH 2D with opencl GPU

sph simulation

SPH Particle Simulation by OpenCL

SPH Particle Simulation by OpenCL

Here is an

Real-time basic SPH fluid simulation using OpenCL.net For GPU computation

Real-time basic SPH fluid simulation using OpenCL.net For GPU computation

I have worked on

Preliminary results of OpenCL-based GPU-accelerated SPH simulation

Preliminary results of OpenCL-based GPU-accelerated SPH simulation

This is the results of a

OpenCL Particle Physics

OpenCL Particle Physics

A small demonstration of a

2D Fluid Simulation using SPH and OpenCL

2D Fluid Simulation using SPH and OpenCL

A demonstration of a 2D fluid

OpenCL SPH Simulation #1

OpenCL SPH Simulation #1

131 072 particles. Rendered using sphere point sprites. 17 FPS on Radeon HD 5850. This video is speeded up 3 times.

OpenCL SPH Simulation #5 (playing with mass forces)

OpenCL SPH Simulation #5 (playing with mass forces)

65 536 particles. Rendered using surface Raycasting with Phong Shading + Cubemap reflection. Water drops are so big because ...

SPH Fluid Simulation using OpenCL

SPH Fluid Simulation using OpenCL

First test of a