Media Summary: Two significant features added to the deferred renederer- shadows (variance and directional light Not finished (I want to optimize it a bit and add a cool model for de light source). The This shows a small demo I've made with real time

Xna Meteor Engine Shadow Mapping - Detailed Analysis & Overview

Two significant features added to the deferred renederer- shadows (variance and directional light Not finished (I want to optimize it a bit and add a cool model for de light source). The This shows a small demo I've made with real time My take on screen-space ambient occlusion, based on this GameDev article: ... Este proyecto despliega sombras de una luz omnidireccional (point light). Se utilizó la técnica de CubeShadowMapping. Testing out heightmap terrain for the brand new terrain renderer. Nothing about it is optimized right now. Perhaps I could either ...

This video demonstrates two rendering setups in my A test of the new bloom lighting and depth of field system in

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[XNA] Meteor Engine - shadow mapping & anti-aliasing
XNA Omnidirectional Shadow Mapping
XNA Test 11 - shadow mapping
[XNA] Meteor Engine - SSAO
[XNA] Omnidirectional Shadow Mapping usando XNA
[XNA] Meteor Engine - first heightmaps
XNA Variance Shadow Map
RandomChaos 3D Engine - Shadows
[XNA] Meteor Engine - deferred and light pre-pass rendering
Basic Shadow Mapping
XNA Test 10 - prerenderd shadow mapping
[XNA] Meteor Engine - depth of field, bloom lighting
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[XNA] Meteor Engine - shadow mapping & anti-aliasing

[XNA] Meteor Engine - shadow mapping & anti-aliasing

Two significant features added to the deferred renederer- shadows (variance and directional light

XNA Omnidirectional Shadow Mapping

XNA Omnidirectional Shadow Mapping

Not finished (I want to optimize it a bit and add a cool model for de light source). The

XNA Test 11 - shadow mapping

XNA Test 11 - shadow mapping

This shows a small demo I've made with real time

[XNA] Meteor Engine - SSAO

[XNA] Meteor Engine - SSAO

My take on screen-space ambient occlusion, based on this GameDev article: ...

[XNA] Omnidirectional Shadow Mapping usando XNA

[XNA] Omnidirectional Shadow Mapping usando XNA

Este proyecto despliega sombras de una luz omnidireccional (point light). Se utilizó la técnica de CubeShadowMapping.

[XNA] Meteor Engine - first heightmaps

[XNA] Meteor Engine - first heightmaps

Testing out heightmap terrain for the brand new terrain renderer. Nothing about it is optimized right now. Perhaps I could either ...

XNA Variance Shadow Map

XNA Variance Shadow Map

XNA Variance Shadow Map

RandomChaos 3D Engine - Shadows

RandomChaos 3D Engine - Shadows

Added

[XNA] Meteor Engine - deferred and light pre-pass rendering

[XNA] Meteor Engine - deferred and light pre-pass rendering

This video demonstrates two rendering setups in my

Basic Shadow Mapping

Basic Shadow Mapping

Basic Shadow Mapping

XNA Test 10 - prerenderd shadow mapping

XNA Test 10 - prerenderd shadow mapping

Shadow maps

[XNA] Meteor Engine - depth of field, bloom lighting

[XNA] Meteor Engine - depth of field, bloom lighting

A test of the new bloom lighting and depth of field system in

XNA - Test Simple Shadow Map

XNA - Test Simple Shadow Map

Testing single