Media Summary: Two significant features added to the deferred renederer- shadows (variance and directional light Not finished (I want to optimize it a bit and add a cool model for de light source). The This shows a small demo I've made with real time
Xna Meteor Engine Shadow Mapping - Detailed Analysis & Overview
Two significant features added to the deferred renederer- shadows (variance and directional light Not finished (I want to optimize it a bit and add a cool model for de light source). The This shows a small demo I've made with real time My take on screen-space ambient occlusion, based on this GameDev article: ... Este proyecto despliega sombras de una luz omnidireccional (point light). Se utilizó la técnica de CubeShadowMapping. Testing out heightmap terrain for the brand new terrain renderer. Nothing about it is optimized right now. Perhaps I could either ...
This video demonstrates two rendering setups in my A test of the new bloom lighting and depth of field system in