Media Summary: This is the initial integration of my current physics Been playing around with shader as I am sure you can see from my earlier posts. In this one we have a bump, glow, reflective ... ... there's a spotlight over there that you can't see that's hitting them and I haven't experimented with multiple

Randomchaos 3d Engine Shadows - Detailed Analysis & Overview

This is the initial integration of my current physics Been playing around with shader as I am sure you can see from my earlier posts. In this one we have a bump, glow, reflective ... ... there's a spotlight over there that you can't see that's hitting them and I haven't experimented with multiple Still not got it right, but thought I would post a progress clip. Physics hurts.....lol. A friend of mine wanted to do a 2D shadow implementation based on some images we found on Catalin Zimas blog here ... If you want to contribute to the project or just follow the development, check out the repository on GitHub. All contributions are ...

Developing the 5v5 arena combat game Wraithbinder. Today: finally the

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RandomChaos 3D Engine - Shadows
RandomChaos 3D Engine - Physics
RandomChaos 3D Engine - Start of an Uber Shader
RandomChaos 3D Engine - Planet Shader Progress
Testing 3D Lights/Shadows in XNA 4.0
RandomChaos 3D Engine Physics
SHADOWS! // Hazel Engine Dev Log
Randomchaos 2D Shadows
Scene Shadows! // Hazel Engine Dev Log
3D Engine - OpenGL - Light & Shadows
SRE rendering engine demo (complex shadows)
How i implemented shadows in my C++ Game Engine
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RandomChaos 3D Engine - Shadows

RandomChaos 3D Engine - Shadows

Added shadow mapping to the

RandomChaos 3D Engine - Physics

RandomChaos 3D Engine - Physics

This is the initial integration of my current physics

RandomChaos 3D Engine - Start of an Uber Shader

RandomChaos 3D Engine - Start of an Uber Shader

Been playing around with shader as I am sure you can see from my earlier posts. In this one we have a bump, glow, reflective ...

RandomChaos 3D Engine - Planet Shader Progress

RandomChaos 3D Engine - Planet Shader Progress

Added cloud map, cloud

Testing 3D Lights/Shadows in XNA 4.0

Testing 3D Lights/Shadows in XNA 4.0

... there's a spotlight over there that you can't see that's hitting them and I haven't experimented with multiple

RandomChaos 3D Engine Physics

RandomChaos 3D Engine Physics

Still not got it right, but thought I would post a progress clip. Physics hurts.....lol.

SHADOWS! // Hazel Engine Dev Log

SHADOWS! // Hazel Engine Dev Log

Patreon ▻ https://patreon.com/thecherno Twitter ▻ https://twitter.com/thecherno Instagram ▻ https://instagram.com/thecherno ...

Randomchaos 2D Shadows

Randomchaos 2D Shadows

A friend of mine wanted to do a 2D shadow implementation based on some images we found on Catalin Zimas blog here ...

Scene Shadows! // Hazel Engine Dev Log

Scene Shadows! // Hazel Engine Dev Log

Patreon ▻ https://patreon.com/thecherno Instagram ▻ https://instagram.com/thecherno Twitter ▻ https://twitter.com/thecherno ...

3D Engine - OpenGL - Light & Shadows

3D Engine - OpenGL - Light & Shadows

Demo of my own

SRE rendering engine demo (complex shadows)

SRE rendering engine demo (complex shadows)

Demo of the SRE realtime rendering

How i implemented shadows in my C++ Game Engine

How i implemented shadows in my C++ Game Engine

If you want to contribute to the project or just follow the development, check out the repository on GitHub. All contributions are ...

Wraithbinder Dev Ep035 - Dynamic 3d Shadows

Wraithbinder Dev Ep035 - Dynamic 3d Shadows

Developing the 5v5 arena combat game Wraithbinder. Today: finally the