Media Summary: Simple sin wave based terrain generated using 3d Still laggy, still can't do proper transparency, kinda ugly. Also, the terrain generation uses opensimplex noise, and it's a bit laggy ... So, I decided to make a big change in how the overlay textures work. You can set up to 4 texture to be overplayed on the face.
Voxel Renderer Test 2 Continuous - Detailed Analysis & Overview
Simple sin wave based terrain generated using 3d Still laggy, still can't do proper transparency, kinda ugly. Also, the terrain generation uses opensimplex noise, and it's a bit laggy ... So, I decided to make a big change in how the overlay textures work. You can set up to 4 texture to be overplayed on the face. the code is starting to become messy also, i really need to refactor at some point In this video, I describe the improvements that I've made to my