Media Summary: Simple sin wave based terrain generated using 3d Still laggy, still can't do proper transparency, kinda ugly. Also, the terrain generation uses opensimplex noise, and it's a bit laggy ... So, I decided to make a big change in how the overlay textures work. You can set up to 4 texture to be overplayed on the face.

Voxel Renderer Test 2 Continuous - Detailed Analysis & Overview

Simple sin wave based terrain generated using 3d Still laggy, still can't do proper transparency, kinda ugly. Also, the terrain generation uses opensimplex noise, and it's a bit laggy ... So, I decided to make a big change in how the overlay textures work. You can set up to 4 texture to be overplayed on the face. the code is starting to become messy also, i really need to refactor at some point In this video, I describe the improvements that I've made to my

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Voxel Renderer Test 2 - Continuous Chunk Generation
Voxel Render Test 2
WIP Voxel Engine with high render distance
Continuous Voxel Terrain #2
Voxel Test 2
Voxel splating - OpenGL - test 2
Divine Voxel Engine - Texture Overlay Test 2 - Water Foam Effect
voxel engine test 2: basic terrain and collision
Textures, lighting, and MUCH faster rendering [Voxel Devlog #2]
Voxel Render Test
Voxel Terrain Test 2
Unity Voxel Cross-Section Test #2
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Voxel Renderer Test 2 - Continuous Chunk Generation

Voxel Renderer Test 2 - Continuous Chunk Generation

This is a small "Minecraft like"

Voxel Render Test 2

Voxel Render Test 2

Voxel Render Test 2

WIP Voxel Engine with high render distance

WIP Voxel Engine with high render distance

Testing

Continuous Voxel Terrain #2

Continuous Voxel Terrain #2

Simple sin wave based terrain generated using 3d

Voxel Test 2

Voxel Test 2

A higher resolution video of the same

Voxel splating - OpenGL - test 2

Voxel splating - OpenGL - test 2

Still laggy, still can't do proper transparency, kinda ugly. Also, the terrain generation uses opensimplex noise, and it's a bit laggy ...

Divine Voxel Engine - Texture Overlay Test 2 - Water Foam Effect

Divine Voxel Engine - Texture Overlay Test 2 - Water Foam Effect

So, I decided to make a big change in how the overlay textures work. You can set up to 4 texture to be overplayed on the face.

voxel engine test 2: basic terrain and collision

voxel engine test 2: basic terrain and collision

the code is starting to become messy also, i really need to refactor at some point https://discord.gg/ATQdBSVDjg.

Textures, lighting, and MUCH faster rendering [Voxel Devlog #2]

Textures, lighting, and MUCH faster rendering [Voxel Devlog #2]

In this video, I describe the improvements that I've made to my

Voxel Render Test

Voxel Render Test

Testing

Voxel Terrain Test 2

Voxel Terrain Test 2

More info at: http://procworld.blogspot.com/ A

Unity Voxel Cross-Section Test #2

Unity Voxel Cross-Section Test #2

Unity Voxel Cross-Section Test #2

Keep Voxel Engine | Chain Physics Testing

Keep Voxel Engine | Chain Physics Testing

I have been working on my