Media Summary: Try CodeCrafters for free today: Here it is - the breakdown of my rigid body ... Release mode + capsule colliders was 67x faster than This week I added support for multiple materials as well as added PBR shaders and a skybox. Still lots of work to be done there.
Keep Voxel Engine Chain Physics - Detailed Analysis & Overview
Try CodeCrafters for free today: Here it is - the breakdown of my rigid body ... Release mode + capsule colliders was 67x faster than This week I added support for multiple materials as well as added PBR shaders and a skybox. Still lots of work to be done there. Improved stability for elastic materials. Still some jittering at times but it was much worse before. I am working on a Online demo: In this video, I put the finishing touches on my Since 2026 began, I've spent every weekend working on this new rigid body simulation. The
Redirecting my focus from 2D simulation to 3D simulation. Here is a multithreaded 3D simulation using the linear kernel and FLIP ... 4K60 reupload of my previous video detailing the past 6 months of optimizations I've made for my