Media Summary: Split map up into chunks. This is loading and rendering 25 chunks, where the game itself will only load 9 at a time. Some tweaks to the 8-bit normal encoding. Still not convinced 8 bits will be good enough. the code is starting to become messy also, i really need to refactor at some point
Voxel Test 2 - Detailed Analysis & Overview
Split map up into chunks. This is loading and rendering 25 chunks, where the game itself will only load 9 at a time. Some tweaks to the 8-bit normal encoding. Still not convinced 8 bits will be good enough. the code is starting to become messy also, i really need to refactor at some point If you want to try it: Server: need to click Play, then enter ... Still laggy, still can't do proper transparency, kinda ugly. Also, the terrain generation uses opensimplex noise, and it's a bit laggy ...