Media Summary: Still a bit clunky, so it's a good thing you can turn physics on and off... Very short video today since Ive only had a few days to work on it! In this video you get to see some annoying bugs... there are no ... Uses: -Perlin noise for random terrain heights -Procedural mesh created in code, all contained in one gameobject which means ...
Voxel Engine Demo Threading Test - Detailed Analysis & Overview
Still a bit clunky, so it's a good thing you can turn physics on and off... Very short video today since Ive only had a few days to work on it! In this video you get to see some annoying bugs... there are no ... Uses: -Perlin noise for random terrain heights -Procedural mesh created in code, all contained in one gameobject which means ... I am finally able to add entitles into the The first 1000 people to use this link will get a 1 month free I just finished the lighting and i wanted to show my progress. It is still in early development as you can see with my beautiful ...
Here is my prototype for my terrain chunk loader and unloader. After resolving some memory leak issues in Axiom, I'm now able to ...